Update for collision events by-ref (#10933)

This commit is contained in:
metalgearsloth
2022-09-14 17:26:26 +10:00
committed by GitHub
parent feb50ce7cc
commit 78a4ab6eb2
105 changed files with 204 additions and 62 deletions

View File

@@ -1,7 +1,9 @@
using Content.Server.Explosion.Components;
using Content.Shared.Physics;
using Content.Shared.Trigger;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Physics.Events;
using Robust.Shared.Utility;
namespace Content.Server.Explosion.EntitySystems;
@@ -64,7 +66,7 @@ public sealed partial class TriggerSystem
});
}
private void OnProximityStartCollide(EntityUid uid, TriggerOnProximityComponent component, StartCollideEvent args)
private void OnProximityStartCollide(EntityUid uid, TriggerOnProximityComponent component, ref StartCollideEvent args)
{
if (args.OurFixture.ID != TriggerOnProximityComponent.FixtureID) return;
@@ -72,7 +74,7 @@ public sealed partial class TriggerSystem
component.Colliding.Add(args.OtherFixture.Body);
}
private static void OnProximityEndCollide(EntityUid uid, TriggerOnProximityComponent component, EndCollideEvent args)
private static void OnProximityEndCollide(EntityUid uid, TriggerOnProximityComponent component, ref EndCollideEvent args)
{
if (args.OurFixture.ID != TriggerOnProximityComponent.FixtureID) return;