Possibly fix vehicle eye bug (#11525)
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@@ -60,7 +60,9 @@ namespace Content.Client.Vehicle
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private void OnRiderHandleState(EntityUid uid, RiderComponent component, ref ComponentHandleState args)
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private void OnRiderHandleState(EntityUid uid, RiderComponent component, ref ComponentHandleState args)
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{
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{
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// Server should only be sending states for our entity.
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if (uid != _playerManager.LocalPlayer?.ControlledEntity)
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return;
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if (args.Current is not RiderComponentState state) return;
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if (args.Current is not RiderComponentState state) return;
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component.Vehicle = state.Entity;
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component.Vehicle = state.Entity;
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