Make sure dragdrop doesn't delay by a frame (#9745)
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@@ -80,6 +80,7 @@ namespace Content.Client.DragDrop
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public override void Initialize()
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{
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UpdatesOutsidePrediction = true;
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UpdatesAfter.Add(typeof(EyeUpdateSystem));
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_dragDropHelper = new DragDropHelper<EntityUid>(OnBeginDrag, OnContinueDrag, OnEndDrag);
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_cfgMan.OnValueChanged(CCVars.DragDropDeadZone, SetDeadZone, true);
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