Fire stacks trigger (#39530)

* Simple as

* whoops

* not gonna work

* chopped

* missed something

* Better name

* formatting

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
This commit is contained in:
āda
2025-08-10 14:59:32 -05:00
committed by GitHub
parent 2aca7f62dc
commit 7825d30562
4 changed files with 65 additions and 0 deletions

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@@ -8,6 +8,7 @@ namespace Content.Server.Trigger.Systems;
/// <summary>
/// Handles igniting when triggered and stopping ignition after the delay.
/// </summary>
/// <seealso cref="FlameStackOnTriggerSystem"/>
public sealed class IgniteOnTriggerSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _timing = default!;