Fire stacks trigger (#39530)
* Simple as * whoops * not gonna work * chopped * missed something * Better name * formatting --------- Co-authored-by: iaada <iaada@users.noreply.github.com> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
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@@ -8,6 +8,7 @@ namespace Content.Server.Trigger.Systems;
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/// <summary>
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/// Handles igniting when triggered and stopping ignition after the delay.
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/// </summary>
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/// <seealso cref="FlameStackOnTriggerSystem"/>
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public sealed class IgniteOnTriggerSystem : EntitySystem
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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