Set interaction priority of PlacableSurfaceComponent to 1
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@@ -1,4 +1,4 @@
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using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.Components.GUI;
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using Content.Shared.GameObjects.Components;
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using Content.Shared.GameObjects.Components;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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@@ -12,6 +12,8 @@ namespace Content.Server.GameObjects.Components
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private bool _isPlaceable;
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private bool _isPlaceable;
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public bool IsPlaceable { get => _isPlaceable; set => _isPlaceable = value; }
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public bool IsPlaceable { get => _isPlaceable; set => _isPlaceable = value; }
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int IInteractUsing.Priority { get => 1; }
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public override void ExposeData(ObjectSerializer serializer)
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public override void ExposeData(ObjectSerializer serializer)
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{
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{
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base.ExposeData(serializer);
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base.ExposeData(serializer);
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