Invert camera controls (#11119)

Kinda makes more sense as defaults.
This commit is contained in:
metalgearsloth
2022-09-09 08:06:39 +10:00
committed by GitHub
parent 72bc05e3ac
commit 7813af46cf

View File

@@ -32,8 +32,8 @@ namespace Content.Shared.Movement.Systems
.Bind(EngineKeyFunctions.MoveRight, moveRightCmdHandler) .Bind(EngineKeyFunctions.MoveRight, moveRightCmdHandler)
.Bind(EngineKeyFunctions.MoveDown, moveDownCmdHandler) .Bind(EngineKeyFunctions.MoveDown, moveDownCmdHandler)
.Bind(EngineKeyFunctions.Walk, new WalkInputCmdHandler(this)) .Bind(EngineKeyFunctions.Walk, new WalkInputCmdHandler(this))
.Bind(EngineKeyFunctions.CameraRotateLeft, new CameraRotateInputCmdHandler(this, Direction.West)) .Bind(EngineKeyFunctions.CameraRotateLeft, new CameraRotateInputCmdHandler(this, Direction.East))
.Bind(EngineKeyFunctions.CameraRotateRight, new CameraRotateInputCmdHandler(this, Direction.East)) .Bind(EngineKeyFunctions.CameraRotateRight, new CameraRotateInputCmdHandler(this, Direction.West))
.Bind(EngineKeyFunctions.CameraReset, new CameraResetInputCmdHandler(this)) .Bind(EngineKeyFunctions.CameraReset, new CameraResetInputCmdHandler(this))
// TODO: Relay // TODO: Relay
// Shuttle // Shuttle