Invert camera controls (#11119)

Kinda makes more sense as defaults.
This commit is contained in:
metalgearsloth
2022-09-09 08:06:39 +10:00
committed by GitHub
parent 72bc05e3ac
commit 7813af46cf

View File

@@ -32,8 +32,8 @@ namespace Content.Shared.Movement.Systems
.Bind(EngineKeyFunctions.MoveRight, moveRightCmdHandler)
.Bind(EngineKeyFunctions.MoveDown, moveDownCmdHandler)
.Bind(EngineKeyFunctions.Walk, new WalkInputCmdHandler(this))
.Bind(EngineKeyFunctions.CameraRotateLeft, new CameraRotateInputCmdHandler(this, Direction.West))
.Bind(EngineKeyFunctions.CameraRotateRight, new CameraRotateInputCmdHandler(this, Direction.East))
.Bind(EngineKeyFunctions.CameraRotateLeft, new CameraRotateInputCmdHandler(this, Direction.East))
.Bind(EngineKeyFunctions.CameraRotateRight, new CameraRotateInputCmdHandler(this, Direction.West))
.Bind(EngineKeyFunctions.CameraReset, new CameraResetInputCmdHandler(this))
// TODO: Relay
// Shuttle