Refactors flashes to ECS, sunglasses protect you from being flashed. (#4579)
* Refactors flashes to ECS, sunglasses protect you from being flashed. * VV ReadWrite for FlashImmunity Enabled. * Use cached IEntityLookup. * Consistent formatting. * Fix flashbang duration. Flash duration is a mess. * Small area flash code cleanup. * Flashable state is only sent to attached player.
This commit is contained in:
committed by
GitHub
parent
e8f769d189
commit
77fe21eb0d
@@ -258,6 +258,7 @@ namespace Content.Client.Entry
|
||||
"ReagentTank",
|
||||
"UtilityAI",
|
||||
"MouseAccent",
|
||||
"FlashImmunity",
|
||||
"GhostTakeoverAvailable",
|
||||
"GhostRoleMobSpawner",
|
||||
"GhostOnMove",
|
||||
|
||||
64
Content.Client/Flash/FlashSystem.cs
Normal file
64
Content.Client/Flash/FlashSystem.cs
Normal file
@@ -0,0 +1,64 @@
|
||||
using Content.Shared.Flash;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Client.Flash
|
||||
{
|
||||
public class FlashSystem : SharedFlashSystem
|
||||
{
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
[Dependency] private readonly IOverlayManager _overlayManager = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<FlashableComponent, ComponentHandleState>(OnFlashableHandleState);
|
||||
}
|
||||
|
||||
private void OnFlashableHandleState(EntityUid uid, FlashableComponent component, ref ComponentHandleState args)
|
||||
{
|
||||
if (args.Current is not FlashableComponentState state)
|
||||
return;
|
||||
|
||||
// Yes, this code is awful. I'm just porting it to an entity system so don't blame me.
|
||||
if (_playerManager.LocalPlayer != null && _playerManager.LocalPlayer.Session.AttachedEntityUid != uid)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (state.Time == default)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Few things here:
|
||||
// 1. If a shorter duration flash is applied then don't do anything
|
||||
// 2. If the client-side time is later than when the flash should've ended don't do anything
|
||||
var currentTime = _gameTiming.CurTime.TotalSeconds;
|
||||
var newEndTime = state.Time.TotalSeconds + state.Duration;
|
||||
var currentEndTime = component.LastFlash.TotalSeconds + component.Duration;
|
||||
|
||||
if (currentEndTime > newEndTime)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (currentTime > newEndTime)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
component.LastFlash = state.Time;
|
||||
component.Duration = state.Duration;
|
||||
|
||||
var overlay = _overlayManager.GetOverlay<FlashOverlay>();
|
||||
overlay.ReceiveFlash(component.Duration);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,61 +1,12 @@
|
||||
using System;
|
||||
using Content.Shared.Flash;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Shared.Analyzers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Client.Flash
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(SharedFlashableComponent))]
|
||||
[RegisterComponent, Friend(typeof(FlashSystem))]
|
||||
public sealed class FlashableComponent : SharedFlashableComponent
|
||||
{
|
||||
private TimeSpan _startTime;
|
||||
private double _duration;
|
||||
|
||||
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
|
||||
{
|
||||
if (curState == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var playerManager = IoCManager.Resolve<IPlayerManager>();
|
||||
if (playerManager.LocalPlayer != null && playerManager.LocalPlayer.ControlledEntity != Owner)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var newState = (FlashComponentState) curState;
|
||||
if (newState.Time == default)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Few things here:
|
||||
// 1. If a shorter duration flash is applied then don't do anything
|
||||
// 2. If the client-side time is later than when the flash should've ended don't do anything
|
||||
var currentTime = IoCManager.Resolve<IGameTiming>().CurTime.TotalSeconds;
|
||||
var newEndTime = newState.Time.TotalSeconds + newState.Duration;
|
||||
var currentEndTime = _startTime.TotalSeconds + _duration;
|
||||
|
||||
if (currentEndTime > newEndTime)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (currentTime > newEndTime)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_startTime = newState.Time;
|
||||
_duration = newState.Duration;
|
||||
|
||||
var overlayManager = IoCManager.Resolve<IOverlayManager>();
|
||||
var overlay = overlayManager.GetOverlay<FlashOverlay>();
|
||||
overlay.ReceiveFlash(_duration);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,7 +14,7 @@ namespace Content.Server.Explosion.Components
|
||||
public override string Name => "SoundOnTrigger";
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("sound", required: true)]
|
||||
public SoundSpecifier Sound { get; set; } = default!;
|
||||
[DataField("sound")]
|
||||
public SoundSpecifier? Sound { get; set; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,11 +1,13 @@
|
||||
using System;
|
||||
using Content.Server.Explosion.Components;
|
||||
using Content.Server.Flash;
|
||||
using Content.Server.Flash.Components;
|
||||
using Content.Shared.Acts;
|
||||
using Content.Shared.Audio;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Physics.Dynamics;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Timing;
|
||||
@@ -30,6 +32,8 @@ namespace Content.Server.Explosion
|
||||
[UsedImplicitly]
|
||||
public sealed class TriggerSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly FlashSystem _flashSystem = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
@@ -75,7 +79,8 @@ namespace Content.Server.Explosion
|
||||
{
|
||||
if (component.Flashed) return;
|
||||
|
||||
FlashableComponent.FlashAreaHelper(component.Owner, component.Range, component.Duration);
|
||||
// TODO Make flash durations sane ffs.
|
||||
_flashSystem.FlashArea(uid, args.User?.Uid, component.Range, component.Duration * 1000f);
|
||||
component.Flashed = true;
|
||||
}
|
||||
#endregion
|
||||
|
||||
@@ -1,11 +1,12 @@
|
||||
using Content.Shared.Sound;
|
||||
using Robust.Shared.Analyzers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.Flash.Components
|
||||
{
|
||||
[RegisterComponent]
|
||||
[RegisterComponent, Friend(typeof(FlashSystem))]
|
||||
public class FlashComponent : Component
|
||||
{
|
||||
public override string Name => "Flash";
|
||||
|
||||
17
Content.Server/Flash/Components/FlashImmunityComponent.cs
Normal file
17
Content.Server/Flash/Components/FlashImmunityComponent.cs
Normal file
@@ -0,0 +1,17 @@
|
||||
using Robust.Shared.Analyzers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.Flash.Components
|
||||
{
|
||||
[RegisterComponent, Friend(typeof(FlashSystem))]
|
||||
public class FlashImmunityComponent : Component
|
||||
{
|
||||
public override string Name => "FlashImmunity";
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("enabled")]
|
||||
public bool Enabled { get; set; } = true;
|
||||
}
|
||||
}
|
||||
@@ -1,51 +1,12 @@
|
||||
using System;
|
||||
using Content.Shared.Flash;
|
||||
using Content.Shared.Interaction.Helpers;
|
||||
using Content.Shared.Physics;
|
||||
using Content.Shared.Sound;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Analyzers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Server.Flash.Components
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(SharedFlashableComponent))]
|
||||
[RegisterComponent, Friend(typeof(FlashSystem))]
|
||||
public sealed class FlashableComponent : SharedFlashableComponent
|
||||
{
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
|
||||
private double _duration;
|
||||
private TimeSpan _lastFlash;
|
||||
|
||||
public void Flash(double duration)
|
||||
{
|
||||
_lastFlash = _gameTiming.CurTime;
|
||||
_duration = duration;
|
||||
Dirty();
|
||||
}
|
||||
|
||||
public override ComponentState GetComponentState(ICommonSession player)
|
||||
{
|
||||
return new FlashComponentState(_duration, _lastFlash);
|
||||
}
|
||||
|
||||
public static void FlashAreaHelper(IEntity source, float range, float duration, SoundSpecifier? sound = null)
|
||||
{
|
||||
foreach (var entity in IoCManager.Resolve<IEntityLookup>().GetEntitiesInRange(source.Transform.Coordinates, range))
|
||||
{
|
||||
if (!entity.TryGetComponent(out FlashableComponent? flashable) ||
|
||||
!source.InRangeUnobstructed(entity, range, CollisionGroup.Opaque)) continue;
|
||||
|
||||
flashable.Flash(duration);
|
||||
}
|
||||
|
||||
if (sound != null)
|
||||
{
|
||||
SoundSystem.Play(Filter.Pvs(source), sound.GetSound(), source.Transform.Coordinates);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,32 +1,44 @@
|
||||
using Content.Server.Flash.Components;
|
||||
using Content.Server.Inventory.Components;
|
||||
using Content.Server.Items;
|
||||
using Content.Server.Stunnable.Components;
|
||||
using Content.Server.Weapon.Melee;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.Flash;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Interaction.Helpers;
|
||||
using Content.Shared.Inventory;
|
||||
using Content.Shared.Notification.Managers;
|
||||
using Content.Shared.Physics;
|
||||
using Content.Shared.Sound;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Server.Flash
|
||||
{
|
||||
internal sealed class FlashSystem : EntitySystem
|
||||
internal sealed class FlashSystem : SharedFlashSystem
|
||||
{
|
||||
[Dependency] private readonly IEntityLookup _entityLookup = default!;
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<FlashComponent, MeleeHitEvent>(OnMeleeHit);
|
||||
SubscribeLocalEvent<FlashComponent, MeleeInteractEvent>(OnMeleeInteract);
|
||||
SubscribeLocalEvent<FlashComponent, UseInHandEvent>(OnUseInHand);
|
||||
|
||||
SubscribeLocalEvent<FlashComponent, ExaminedEvent>(OnExamined);
|
||||
SubscribeLocalEvent<FlashComponent, MeleeHitEvent>(OnFlashMeleeHit);
|
||||
SubscribeLocalEvent<FlashComponent, MeleeInteractEvent>(OnFlashMeleeInteract);
|
||||
SubscribeLocalEvent<FlashComponent, UseInHandEvent>(OnFlashUseInHand);
|
||||
SubscribeLocalEvent<FlashComponent, ExaminedEvent>(OnFlashExamined);
|
||||
SubscribeLocalEvent<InventoryComponent, FlashAttemptEvent>(OnInventoryFlashAttempt);
|
||||
SubscribeLocalEvent<FlashImmunityComponent, FlashAttemptEvent>(OnFlashImmunityFlashAttempt);
|
||||
}
|
||||
|
||||
public void OnMeleeHit(EntityUid uid, FlashComponent comp, MeleeHitEvent args)
|
||||
private void OnFlashMeleeHit(EntityUid uid, FlashComponent comp, MeleeHitEvent args)
|
||||
{
|
||||
if (!UseFlash(comp, args.User))
|
||||
{
|
||||
@@ -36,11 +48,11 @@ namespace Content.Server.Flash
|
||||
args.Handled = true;
|
||||
foreach (IEntity e in args.HitEntities)
|
||||
{
|
||||
FlashEntity(e, args.User, comp.FlashDuration, comp.SlowTo);
|
||||
Flash(e.Uid, args.User.Uid, uid, comp.FlashDuration, comp.SlowTo);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnMeleeInteract(EntityUid uid, FlashComponent comp, MeleeInteractEvent args)
|
||||
private void OnFlashMeleeInteract(EntityUid uid, FlashComponent comp, MeleeInteractEvent args)
|
||||
{
|
||||
if (!UseFlash(comp, args.User))
|
||||
{
|
||||
@@ -50,20 +62,20 @@ namespace Content.Server.Flash
|
||||
if (args.Entity.HasComponent<FlashableComponent>())
|
||||
{
|
||||
args.CanInteract = true;
|
||||
FlashEntity(args.Entity, args.User, comp.FlashDuration, comp.SlowTo);
|
||||
Flash(args.Entity.Uid, args.User.Uid, uid, comp.FlashDuration, comp.SlowTo);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnUseInHand(EntityUid uid, FlashComponent comp, UseInHandEvent args)
|
||||
private void OnFlashUseInHand(EntityUid uid, FlashComponent comp, UseInHandEvent args)
|
||||
{
|
||||
if (!UseFlash(comp, args.User))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var entity in IoCManager.Resolve<IEntityLookup>().GetEntitiesInRange(comp.Owner.Transform.Coordinates, comp.Range))
|
||||
foreach (var entity in _entityLookup.GetEntitiesInRange(comp.Owner.Transform.Coordinates, comp.Range))
|
||||
{
|
||||
FlashEntity(entity, args.User, comp.AoeFlashDuration, comp.SlowTo);
|
||||
Flash(entity.Uid, args.User.Uid, uid, comp.AoeFlashDuration, comp.SlowTo);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -100,33 +112,60 @@ namespace Content.Server.Flash
|
||||
return false;
|
||||
}
|
||||
|
||||
// TODO: Check if target can be flashed (e.g. things like sunglasses would block a flash)
|
||||
// TODO: Merge with the code in FlashableComponent--raise an event on the target, that FlashableComponent or
|
||||
// another comp will catch
|
||||
private void FlashEntity(IEntity target, IEntity user, float flashDuration, float slowTo)
|
||||
public void Flash(EntityUid target, EntityUid? user, EntityUid? used, float flashDuration, float slowTo, bool displayPopup = true)
|
||||
{
|
||||
if (target.TryGetComponent<FlashableComponent>(out var flashable))
|
||||
var attempt = new FlashAttemptEvent(target, user, used);
|
||||
RaiseLocalEvent(target, attempt);
|
||||
|
||||
if (attempt.Cancelled)
|
||||
return;
|
||||
|
||||
if (ComponentManager.TryGetComponent<FlashableComponent>(target, out var flashable))
|
||||
{
|
||||
flashable.Flash(flashDuration / 1000d);
|
||||
flashable.LastFlash = _gameTiming.CurTime;
|
||||
flashable.Duration = flashDuration / 1000f; // TODO: Make this sane...
|
||||
flashable.Dirty();
|
||||
}
|
||||
|
||||
if (target.TryGetComponent<StunnableComponent>(out var stunnableComponent))
|
||||
if (ComponentManager.TryGetComponent<StunnableComponent>(target, out var stunnableComponent))
|
||||
{
|
||||
stunnableComponent.Slowdown(flashDuration / 1000f, slowTo, slowTo);
|
||||
}
|
||||
|
||||
if (target != user)
|
||||
if (displayPopup && user != null && target != user)
|
||||
{
|
||||
user.PopupMessage(target,
|
||||
// TODO Resolving the IEntity here bad.
|
||||
if(EntityManager.TryGetEntity(user.Value, out var userEntity)
|
||||
&& EntityManager.TryGetEntity(target, out var targetEntity))
|
||||
|
||||
userEntity.PopupMessage(targetEntity,
|
||||
Loc.GetString(
|
||||
"flash-component-user-blinds-you",
|
||||
("user", user)
|
||||
("user", userEntity)
|
||||
)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnExamined(EntityUid uid, FlashComponent comp, ExaminedEvent args)
|
||||
public void FlashArea(EntityUid source, EntityUid? user, float range, float duration, float slowTo = 0f, bool displayPopup = false, SoundSpecifier? sound = null)
|
||||
{
|
||||
var transform = ComponentManager.GetComponent<ITransformComponent>(source);
|
||||
|
||||
foreach (var entity in _entityLookup.GetEntitiesInRange(transform.Coordinates, range))
|
||||
{
|
||||
if (!entity.HasComponent<FlashableComponent>() ||
|
||||
!transform.InRangeUnobstructed(entity, range, CollisionGroup.Opaque)) continue;
|
||||
|
||||
Flash(entity.Uid, user, source, duration, slowTo, displayPopup);
|
||||
}
|
||||
|
||||
if (sound != null)
|
||||
{
|
||||
SoundSystem.Play(Filter.Pvs(transform), sound.GetSound(), transform.Coordinates);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnFlashExamined(EntityUid uid, FlashComponent comp, ExaminedEvent args)
|
||||
{
|
||||
if (!comp.HasUses)
|
||||
{
|
||||
@@ -147,5 +186,32 @@ namespace Content.Server.Flash
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnInventoryFlashAttempt(EntityUid uid, InventoryComponent component, FlashAttemptEvent args)
|
||||
{
|
||||
// Forward the event to the glasses, if any.
|
||||
if(component.TryGetSlotItem(EquipmentSlotDefines.Slots.EYES, out ItemComponent? glasses))
|
||||
RaiseLocalEvent(glasses.Owner.Uid, args);
|
||||
}
|
||||
|
||||
private void OnFlashImmunityFlashAttempt(EntityUid uid, FlashImmunityComponent component, FlashAttemptEvent args)
|
||||
{
|
||||
if(component.Enabled)
|
||||
args.Cancel();
|
||||
}
|
||||
}
|
||||
|
||||
public class FlashAttemptEvent : CancellableEntityEventArgs
|
||||
{
|
||||
public readonly EntityUid Target;
|
||||
public readonly EntityUid? User;
|
||||
public readonly EntityUid? Used;
|
||||
|
||||
public FlashAttemptEvent(EntityUid target, EntityUid? user, EntityUid? used)
|
||||
{
|
||||
Target = target;
|
||||
User = user;
|
||||
Used = used;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
24
Content.Shared/Flash/SharedFlashSystem.cs
Normal file
24
Content.Shared/Flash/SharedFlashSystem.cs
Normal file
@@ -0,0 +1,24 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
|
||||
namespace Content.Shared.Flash
|
||||
{
|
||||
public abstract class SharedFlashSystem : EntitySystem
|
||||
{
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<SharedFlashableComponent, ComponentGetState>(OnFlashableGetState);
|
||||
}
|
||||
|
||||
private void OnFlashableGetState(EntityUid uid, SharedFlashableComponent component, ref ComponentGetState args)
|
||||
{
|
||||
// Only send state to the player attached to the entity.
|
||||
if (args.Player.AttachedEntityUid != uid)
|
||||
return;
|
||||
|
||||
args.State = new FlashableComponentState(component.Duration, component.LastFlash);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,23 +1,27 @@
|
||||
using System;
|
||||
using Robust.Shared.Analyzers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Flash
|
||||
{
|
||||
[NetworkedComponent()]
|
||||
public class SharedFlashableComponent : Component
|
||||
[NetworkedComponent, Friend(typeof(SharedFlashSystem))]
|
||||
public abstract class SharedFlashableComponent : Component
|
||||
{
|
||||
public override string Name => "Flashable";
|
||||
|
||||
public float Duration { get; set; }
|
||||
public TimeSpan LastFlash { get; set; }
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public class FlashComponentState : ComponentState
|
||||
public class FlashableComponentState : ComponentState
|
||||
{
|
||||
public double Duration { get; }
|
||||
public float Duration { get; }
|
||||
public TimeSpan Time { get; }
|
||||
|
||||
public FlashComponentState(double duration, TimeSpan time)
|
||||
public FlashableComponentState(float duration, TimeSpan time)
|
||||
{
|
||||
Duration = duration;
|
||||
Time = time;
|
||||
|
||||
@@ -68,7 +68,7 @@
|
||||
parent: ClothingEyesBase
|
||||
id: ClothingEyesGlasses
|
||||
name: glasses
|
||||
description: You want to wear glasses in a game? Imagine rping as physically disabled.
|
||||
description: A pair of spectacular spectacles with prescription lenses.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Eyes/Glasses/glasses.rsi
|
||||
@@ -85,6 +85,7 @@
|
||||
sprite: Clothing/Eyes/Glasses/sunglasses.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Eyes/Glasses/sunglasses.rsi
|
||||
- type: FlashImmunity
|
||||
|
||||
- type: entity
|
||||
parent: ClothingEyesBase
|
||||
@@ -96,6 +97,7 @@
|
||||
sprite: Clothing/Eyes/Glasses/secglasses.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Eyes/Glasses/secglasses.rsi
|
||||
- type: FlashImmunity
|
||||
|
||||
#Make a scanner category when these actually function and we get the trayson
|
||||
- type: entity
|
||||
|
||||
Reference in New Issue
Block a user