Refactors flashes to ECS, sunglasses protect you from being flashed. (#4579)
* Refactors flashes to ECS, sunglasses protect you from being flashed. * VV ReadWrite for FlashImmunity Enabled. * Use cached IEntityLookup. * Consistent formatting. * Fix flashbang duration. Flash duration is a mess. * Small area flash code cleanup. * Flashable state is only sent to attached player.
This commit is contained in:
committed by
GitHub
parent
e8f769d189
commit
77fe21eb0d
@@ -1,32 +1,44 @@
|
||||
using Content.Server.Flash.Components;
|
||||
using Content.Server.Inventory.Components;
|
||||
using Content.Server.Items;
|
||||
using Content.Server.Stunnable.Components;
|
||||
using Content.Server.Weapon.Melee;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.Flash;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Interaction.Helpers;
|
||||
using Content.Shared.Inventory;
|
||||
using Content.Shared.Notification.Managers;
|
||||
using Content.Shared.Physics;
|
||||
using Content.Shared.Sound;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Server.Flash
|
||||
{
|
||||
internal sealed class FlashSystem : EntitySystem
|
||||
internal sealed class FlashSystem : SharedFlashSystem
|
||||
{
|
||||
[Dependency] private readonly IEntityLookup _entityLookup = default!;
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<FlashComponent, MeleeHitEvent>(OnMeleeHit);
|
||||
SubscribeLocalEvent<FlashComponent, MeleeInteractEvent>(OnMeleeInteract);
|
||||
SubscribeLocalEvent<FlashComponent, UseInHandEvent>(OnUseInHand);
|
||||
|
||||
SubscribeLocalEvent<FlashComponent, ExaminedEvent>(OnExamined);
|
||||
SubscribeLocalEvent<FlashComponent, MeleeHitEvent>(OnFlashMeleeHit);
|
||||
SubscribeLocalEvent<FlashComponent, MeleeInteractEvent>(OnFlashMeleeInteract);
|
||||
SubscribeLocalEvent<FlashComponent, UseInHandEvent>(OnFlashUseInHand);
|
||||
SubscribeLocalEvent<FlashComponent, ExaminedEvent>(OnFlashExamined);
|
||||
SubscribeLocalEvent<InventoryComponent, FlashAttemptEvent>(OnInventoryFlashAttempt);
|
||||
SubscribeLocalEvent<FlashImmunityComponent, FlashAttemptEvent>(OnFlashImmunityFlashAttempt);
|
||||
}
|
||||
|
||||
public void OnMeleeHit(EntityUid uid, FlashComponent comp, MeleeHitEvent args)
|
||||
private void OnFlashMeleeHit(EntityUid uid, FlashComponent comp, MeleeHitEvent args)
|
||||
{
|
||||
if (!UseFlash(comp, args.User))
|
||||
{
|
||||
@@ -36,11 +48,11 @@ namespace Content.Server.Flash
|
||||
args.Handled = true;
|
||||
foreach (IEntity e in args.HitEntities)
|
||||
{
|
||||
FlashEntity(e, args.User, comp.FlashDuration, comp.SlowTo);
|
||||
Flash(e.Uid, args.User.Uid, uid, comp.FlashDuration, comp.SlowTo);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnMeleeInteract(EntityUid uid, FlashComponent comp, MeleeInteractEvent args)
|
||||
private void OnFlashMeleeInteract(EntityUid uid, FlashComponent comp, MeleeInteractEvent args)
|
||||
{
|
||||
if (!UseFlash(comp, args.User))
|
||||
{
|
||||
@@ -50,20 +62,20 @@ namespace Content.Server.Flash
|
||||
if (args.Entity.HasComponent<FlashableComponent>())
|
||||
{
|
||||
args.CanInteract = true;
|
||||
FlashEntity(args.Entity, args.User, comp.FlashDuration, comp.SlowTo);
|
||||
Flash(args.Entity.Uid, args.User.Uid, uid, comp.FlashDuration, comp.SlowTo);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnUseInHand(EntityUid uid, FlashComponent comp, UseInHandEvent args)
|
||||
private void OnFlashUseInHand(EntityUid uid, FlashComponent comp, UseInHandEvent args)
|
||||
{
|
||||
if (!UseFlash(comp, args.User))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var entity in IoCManager.Resolve<IEntityLookup>().GetEntitiesInRange(comp.Owner.Transform.Coordinates, comp.Range))
|
||||
foreach (var entity in _entityLookup.GetEntitiesInRange(comp.Owner.Transform.Coordinates, comp.Range))
|
||||
{
|
||||
FlashEntity(entity, args.User, comp.AoeFlashDuration, comp.SlowTo);
|
||||
Flash(entity.Uid, args.User.Uid, uid, comp.AoeFlashDuration, comp.SlowTo);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -100,33 +112,60 @@ namespace Content.Server.Flash
|
||||
return false;
|
||||
}
|
||||
|
||||
// TODO: Check if target can be flashed (e.g. things like sunglasses would block a flash)
|
||||
// TODO: Merge with the code in FlashableComponent--raise an event on the target, that FlashableComponent or
|
||||
// another comp will catch
|
||||
private void FlashEntity(IEntity target, IEntity user, float flashDuration, float slowTo)
|
||||
public void Flash(EntityUid target, EntityUid? user, EntityUid? used, float flashDuration, float slowTo, bool displayPopup = true)
|
||||
{
|
||||
if (target.TryGetComponent<FlashableComponent>(out var flashable))
|
||||
var attempt = new FlashAttemptEvent(target, user, used);
|
||||
RaiseLocalEvent(target, attempt);
|
||||
|
||||
if (attempt.Cancelled)
|
||||
return;
|
||||
|
||||
if (ComponentManager.TryGetComponent<FlashableComponent>(target, out var flashable))
|
||||
{
|
||||
flashable.Flash(flashDuration / 1000d);
|
||||
flashable.LastFlash = _gameTiming.CurTime;
|
||||
flashable.Duration = flashDuration / 1000f; // TODO: Make this sane...
|
||||
flashable.Dirty();
|
||||
}
|
||||
|
||||
if (target.TryGetComponent<StunnableComponent>(out var stunnableComponent))
|
||||
if (ComponentManager.TryGetComponent<StunnableComponent>(target, out var stunnableComponent))
|
||||
{
|
||||
stunnableComponent.Slowdown(flashDuration / 1000f, slowTo, slowTo);
|
||||
}
|
||||
|
||||
if (target != user)
|
||||
if (displayPopup && user != null && target != user)
|
||||
{
|
||||
user.PopupMessage(target,
|
||||
// TODO Resolving the IEntity here bad.
|
||||
if(EntityManager.TryGetEntity(user.Value, out var userEntity)
|
||||
&& EntityManager.TryGetEntity(target, out var targetEntity))
|
||||
|
||||
userEntity.PopupMessage(targetEntity,
|
||||
Loc.GetString(
|
||||
"flash-component-user-blinds-you",
|
||||
("user", user)
|
||||
("user", userEntity)
|
||||
)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnExamined(EntityUid uid, FlashComponent comp, ExaminedEvent args)
|
||||
public void FlashArea(EntityUid source, EntityUid? user, float range, float duration, float slowTo = 0f, bool displayPopup = false, SoundSpecifier? sound = null)
|
||||
{
|
||||
var transform = ComponentManager.GetComponent<ITransformComponent>(source);
|
||||
|
||||
foreach (var entity in _entityLookup.GetEntitiesInRange(transform.Coordinates, range))
|
||||
{
|
||||
if (!entity.HasComponent<FlashableComponent>() ||
|
||||
!transform.InRangeUnobstructed(entity, range, CollisionGroup.Opaque)) continue;
|
||||
|
||||
Flash(entity.Uid, user, source, duration, slowTo, displayPopup);
|
||||
}
|
||||
|
||||
if (sound != null)
|
||||
{
|
||||
SoundSystem.Play(Filter.Pvs(transform), sound.GetSound(), transform.Coordinates);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnFlashExamined(EntityUid uid, FlashComponent comp, ExaminedEvent args)
|
||||
{
|
||||
if (!comp.HasUses)
|
||||
{
|
||||
@@ -147,5 +186,32 @@ namespace Content.Server.Flash
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnInventoryFlashAttempt(EntityUid uid, InventoryComponent component, FlashAttemptEvent args)
|
||||
{
|
||||
// Forward the event to the glasses, if any.
|
||||
if(component.TryGetSlotItem(EquipmentSlotDefines.Slots.EYES, out ItemComponent? glasses))
|
||||
RaiseLocalEvent(glasses.Owner.Uid, args);
|
||||
}
|
||||
|
||||
private void OnFlashImmunityFlashAttempt(EntityUid uid, FlashImmunityComponent component, FlashAttemptEvent args)
|
||||
{
|
||||
if(component.Enabled)
|
||||
args.Cancel();
|
||||
}
|
||||
}
|
||||
|
||||
public class FlashAttemptEvent : CancellableEntityEventArgs
|
||||
{
|
||||
public readonly EntityUid Target;
|
||||
public readonly EntityUid? User;
|
||||
public readonly EntityUid? Used;
|
||||
|
||||
public FlashAttemptEvent(EntityUid target, EntityUid? user, EntityUid? used)
|
||||
{
|
||||
Target = target;
|
||||
User = user;
|
||||
Used = used;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user