Use TG human sprites.
This commit is contained in:
@@ -44,7 +44,8 @@ namespace Content.Client.GameObjects.Components.Mobs
|
||||
sprite.LayerSetColor(HumanoidVisualLayers.Hair, Appearance.HairColor);
|
||||
sprite.LayerSetColor(HumanoidVisualLayers.FacialHair, Appearance.FacialHairColor);
|
||||
|
||||
sprite.LayerSetState(HumanoidVisualLayers.Body, Sex == Sex.Male ? "male" : "female");
|
||||
sprite.LayerSetState(HumanoidVisualLayers.Chest, Sex == Sex.Male ? "human_chest_m" : "human_chest_f");
|
||||
sprite.LayerSetState(HumanoidVisualLayers.Head, Sex == Sex.Male ? "human_head_m" : "human_head_f");
|
||||
|
||||
var hairStyle = Appearance.HairStyleName;
|
||||
if (string.IsNullOrWhiteSpace(hairStyle) || !HairStyles.HairStylesMap.ContainsKey(hairStyle))
|
||||
|
||||
Reference in New Issue
Block a user