Use TG human sprites.

This commit is contained in:
Pieter-Jan Briers
2020-01-20 15:13:03 +01:00
parent 54f5f0ac08
commit 77fcc4a673
25 changed files with 104 additions and 181 deletions

View File

@@ -44,7 +44,8 @@ namespace Content.Client.GameObjects.Components.Mobs
sprite.LayerSetColor(HumanoidVisualLayers.Hair, Appearance.HairColor);
sprite.LayerSetColor(HumanoidVisualLayers.FacialHair, Appearance.FacialHairColor);
sprite.LayerSetState(HumanoidVisualLayers.Body, Sex == Sex.Male ? "male" : "female");
sprite.LayerSetState(HumanoidVisualLayers.Chest, Sex == Sex.Male ? "human_chest_m" : "human_chest_f");
sprite.LayerSetState(HumanoidVisualLayers.Head, Sex == Sex.Male ? "human_head_m" : "human_head_f");
var hairStyle = Appearance.HairStyleName;
if (string.IsNullOrWhiteSpace(hairStyle) || !HairStyles.HairStylesMap.ContainsKey(hairStyle))