Rotatable Pumps (#2223)

* Pump textures

* PumpVisualizer enabled state

* Pump rotation

* Pump tests fix

Co-authored-by: py01 <pyronetics01@gmail.com>
This commit is contained in:
py01
2020-10-12 05:02:57 -06:00
committed by GitHub
parent c904a7e9c4
commit 77fa796a3b
23 changed files with 95 additions and 165 deletions

View File

@@ -1,14 +1,8 @@
using System;
using Content.Shared.GameObjects.Components.Atmos;
using Content.Shared.GameObjects.Components.Atmos;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Client.Interfaces.ResourceManagement;
using Robust.Client.ResourceManagement;
using Robust.Shared.GameObjects.Components.Renderable;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Utility;
using YamlDotNet.RepresentationModel;
@@ -17,68 +11,38 @@ namespace Content.Client.GameObjects.Components.Atmos
[UsedImplicitly]
public class PumpVisualizer : AppearanceVisualizer
{
private RSI _pumpRSI;
private string _pumpEnabledState;
public override void LoadData(YamlMappingNode node)
{
base.LoadData(node);
_pumpEnabledState = node.GetNode("pumpEnabledState").ToString();
}
var rsiString = node.GetNode("pumpRSI").ToString();
var rsiPath = SharedSpriteComponent.TextureRoot / rsiString;
try
{
var resourceCache = IoCManager.Resolve<IResourceCache>();
var resource = resourceCache.GetResource<RSIResource>(rsiPath);
_pumpRSI = resource.RSI;
}
catch (Exception e)
{
Logger.ErrorS("go.pumpvisualizer", "Unable to load RSI '{0}'. Trace:\n{1}", rsiPath, e);
}
public override void InitializeEntity(IEntity entity)
{
base.InitializeEntity(entity);
if (!entity.TryGetComponent(out ISpriteComponent sprite)) return;
sprite.LayerMapReserveBlank(Layer.PumpEnabled);
var pumpEnabledLayer = sprite.LayerMapGet(Layer.PumpEnabled);
sprite.LayerSetState(pumpEnabledLayer, _pumpEnabledState);
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (!component.Owner.TryGetComponent(out ISpriteComponent sprite))
{
return;
}
if (!component.TryGetData(PumpVisuals.VisualState, out PumpVisualState pumpVisualState))
{
return;
}
var pumpBaseState = "pump";
pumpBaseState += pumpVisualState.InletDirection.ToString();
pumpBaseState += ((int) pumpVisualState.InletConduitLayer).ToString();
pumpBaseState += pumpVisualState.OutletDirection.ToString();
pumpBaseState += ((int) pumpVisualState.OutletConduitLayer).ToString();
if (!component.Owner.TryGetComponent(out ISpriteComponent sprite)) return;
if (!component.TryGetData(PumpVisuals.VisualState, out PumpVisualState pumpVisualState)) return;
sprite.LayerMapReserveBlank(Layer.PumpBase);
var basePumpLayer = sprite.LayerMapGet(Layer.PumpBase);
sprite.LayerSetRSI(basePumpLayer, _pumpRSI);
sprite.LayerSetState(basePumpLayer, pumpBaseState);
sprite.LayerSetVisible(basePumpLayer, true);
var pumpEnabledAnimationState = "pumpEnabled";
pumpEnabledAnimationState += pumpVisualState.InletDirection.ToString();
pumpEnabledAnimationState += ((int) pumpVisualState.InletConduitLayer).ToString();
pumpEnabledAnimationState += pumpVisualState.OutletDirection.ToString();
pumpEnabledAnimationState += ((int) pumpVisualState.OutletConduitLayer).ToString();
sprite.LayerMapReserveBlank(Layer.PumpEnabled);
var pumpEnabledAnimationLayer = sprite.LayerMapGet(Layer.PumpEnabled);
sprite.LayerSetRSI(pumpEnabledAnimationLayer, _pumpRSI);
sprite.LayerSetState(pumpEnabledAnimationLayer, pumpEnabledAnimationState);
sprite.LayerSetVisible(pumpEnabledAnimationLayer, pumpVisualState.PumpEnabled);
var pumpEnabledLayer = sprite.LayerMapGet(Layer.PumpEnabled);
sprite.LayerSetVisible(pumpEnabledLayer, pumpVisualState.PumpEnabled);
}
private enum Layer
public enum Layer
{
PumpBase,
PumpEnabled,
}
}