Fix decals (finally) (#7771)
This commit is contained in:
@@ -45,6 +45,8 @@ namespace Content.Client.Decals
|
||||
|
||||
foreach (var (gridId, zIndexDictionary) in _decals.DecalRenderIndex)
|
||||
{
|
||||
if (zIndexDictionary.Count == 0) continue;
|
||||
|
||||
var gridUid = _mapManager.GetGridEuid(gridId);
|
||||
var xform = xformQuery.GetComponent(gridUid);
|
||||
|
||||
|
||||
@@ -61,7 +61,6 @@ namespace Content.Client.Decals
|
||||
protected override bool RemoveDecalHook(GridId gridId, uint uid)
|
||||
{
|
||||
RemoveDecalFromRenderIndex(gridId, uid);
|
||||
|
||||
return base.RemoveDecalHook(gridId, uid);
|
||||
}
|
||||
|
||||
@@ -80,8 +79,11 @@ namespace Content.Client.Decals
|
||||
{
|
||||
foreach (var (gridId, gridChunks) in ev.Data)
|
||||
{
|
||||
if (gridChunks.Count == 0) continue;
|
||||
|
||||
var chunkCollection = ChunkCollection(gridId);
|
||||
|
||||
// Update any existing data / remove decals we didn't receive data for.
|
||||
foreach (var (indices, newChunkData) in gridChunks)
|
||||
{
|
||||
if (chunkCollection.TryGetValue(indices, out var chunk))
|
||||
@@ -90,8 +92,14 @@ namespace Content.Client.Decals
|
||||
removedUids.ExceptWith(newChunkData.Keys);
|
||||
foreach (var removedUid in removedUids)
|
||||
{
|
||||
RemoveDecalFromRenderIndex(gridId, removedUid);
|
||||
RemoveDecalInternal(gridId, removedUid);
|
||||
}
|
||||
|
||||
chunkCollection[indices] = newChunkData;
|
||||
}
|
||||
else
|
||||
{
|
||||
chunkCollection.Add(indices, newChunkData);
|
||||
}
|
||||
|
||||
foreach (var (uid, decal) in newChunkData)
|
||||
@@ -107,25 +115,27 @@ namespace Content.Client.Decals
|
||||
|
||||
DecalRenderIndex[gridId][decal.ZIndex][uid] = decal;
|
||||
DecalZIndexIndex[gridId][uid] = decal.ZIndex;
|
||||
|
||||
ChunkIndex[gridId][uid] = indices;
|
||||
}
|
||||
|
||||
chunkCollection[indices] = newChunkData;
|
||||
}
|
||||
}
|
||||
|
||||
// Now we'll cull old chunks out of range as the server will send them to us anyway.
|
||||
var toRemove = new RemQueue<Vector2i>();
|
||||
// Now we'll cull old chunks out of range as the server will send them to us anyway.
|
||||
foreach (var (gridId, chunks) in ev.RemovedChunks)
|
||||
{
|
||||
if (chunks.Count == 0) continue;
|
||||
|
||||
foreach (var (index, _) in chunkCollection)
|
||||
var chunkCollection = ChunkCollection(gridId);
|
||||
|
||||
foreach (var index in chunks)
|
||||
{
|
||||
if (gridChunks.ContainsKey(index)) continue;
|
||||
if (!chunkCollection.TryGetValue(index, out var chunk)) continue;
|
||||
|
||||
toRemove.Add(index);
|
||||
}
|
||||
foreach (var (uid, _) in chunk)
|
||||
{
|
||||
RemoveDecalInternal(gridId, uid);
|
||||
}
|
||||
|
||||
foreach (var index in toRemove)
|
||||
{
|
||||
chunkCollection.Remove(index);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -44,7 +44,7 @@ namespace Content.Server.Chemistry.TileReactions
|
||||
}
|
||||
|
||||
var decalSystem = EntitySystem.Get<DecalSystem>();
|
||||
foreach (var uid in decalSystem.GetDecalsInRange(tile.GridIndex, tile.GridIndices+new Vector2(0.5f, 0.5f), validDelegate: x => x.Cleanable))
|
||||
foreach (var (uid, _) in decalSystem.GetDecalsInRange(tile.GridIndex, tile.GridIndices+new Vector2(0.5f, 0.5f), validDelegate: x => x.Cleanable))
|
||||
{
|
||||
decalSystem.RemoveDecal(tile.GridIndex, uid);
|
||||
}
|
||||
|
||||
@@ -8,6 +8,7 @@ using Robust.Server.Player;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Server.Decals
|
||||
{
|
||||
@@ -42,6 +43,52 @@ namespace Content.Server.Decals
|
||||
|
||||
SubscribeNetworkEvent<RequestDecalPlacementEvent>(OnDecalPlacementRequest);
|
||||
SubscribeNetworkEvent<RequestDecalRemovalEvent>(OnDecalRemovalRequest);
|
||||
SubscribeLocalEvent<PostGridSplitEvent>(OnGridSplit);
|
||||
}
|
||||
|
||||
private void OnGridSplit(ref PostGridSplitEvent ev)
|
||||
{
|
||||
// Transfer decals over to the new grid.
|
||||
var enumerator = MapManager.GetGrid(ev.Grid).GetAllTilesEnumerator();
|
||||
var oldChunkCollection = DecalGridChunkCollection(ev.OldGrid);
|
||||
var chunkCollection = DecalGridChunkCollection(ev.Grid);
|
||||
|
||||
while (enumerator.MoveNext(out var tile))
|
||||
{
|
||||
var tilePos = (Vector2) tile.Value.GridIndices;
|
||||
var chunkIndices = GetChunkIndices(tilePos);
|
||||
|
||||
if (!oldChunkCollection.ChunkCollection.TryGetValue(chunkIndices, out var oldChunk)) continue;
|
||||
|
||||
var bounds = new Box2(tilePos - 0.01f, tilePos + 1.01f);
|
||||
var toRemove = new RemQueue<uint>();
|
||||
|
||||
foreach (var (oldUid, decal) in oldChunk)
|
||||
{
|
||||
if (!bounds.Contains(decal.Coordinates)) continue;
|
||||
|
||||
var uid = chunkCollection.NextUid++;
|
||||
var chunk = chunkCollection.ChunkCollection.GetOrNew(chunkIndices);
|
||||
|
||||
chunk[uid] = decal;
|
||||
ChunkIndex[ev.Grid][uid] = chunkIndices;
|
||||
DirtyChunk(ev.Grid, chunkIndices);
|
||||
|
||||
toRemove.Add(oldUid);
|
||||
ChunkIndex[ev.OldGrid].Remove(oldUid);
|
||||
}
|
||||
|
||||
foreach (var uid in toRemove)
|
||||
{
|
||||
oldChunk.Remove(uid);
|
||||
}
|
||||
|
||||
if (oldChunk.Count == 0)
|
||||
oldChunkCollection.ChunkCollection.Remove(chunkIndices);
|
||||
|
||||
if (toRemove.List?.Count > 0)
|
||||
DirtyChunk(ev.OldGrid, chunkIndices);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Shutdown()
|
||||
@@ -127,9 +174,10 @@ namespace Content.Server.Decals
|
||||
return;
|
||||
|
||||
// remove all decals on the same tile
|
||||
foreach (var decal in GetDecalsInRange(gridId, ev.Coordinates.Position))
|
||||
foreach (var (uid, decal) in GetDecalsInRange(gridId, ev.Coordinates.Position))
|
||||
{
|
||||
RemoveDecal(gridId, decal);
|
||||
var chunkIndices = GetChunkIndices(decal.Coordinates);
|
||||
RemoveDecal(gridId, uid);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -158,10 +206,10 @@ namespace Content.Server.Decals
|
||||
return false;
|
||||
|
||||
var gridId = coordinates.GetGridId(EntityManager);
|
||||
if (!gridId.IsValid())
|
||||
if (!MapManager.TryGetGrid(gridId, out var grid))
|
||||
return false;
|
||||
|
||||
if (MapManager.GetGrid(gridId).GetTileRef(coordinates).IsSpace())
|
||||
if (grid.GetTileRef(coordinates).IsSpace(_tileDefMan))
|
||||
return false;
|
||||
|
||||
var chunkCollection = DecalGridChunkCollection(gridId);
|
||||
@@ -178,9 +226,9 @@ namespace Content.Server.Decals
|
||||
|
||||
public bool RemoveDecal(GridId gridId, uint uid) => RemoveDecalInternal(gridId, uid);
|
||||
|
||||
public HashSet<uint> GetDecalsInRange(GridId gridId, Vector2 position, float distance = 0.75f, Func<Decal, bool>? validDelegate = null)
|
||||
public HashSet<(uint Index, Decal Decal)> GetDecalsInRange(GridId gridId, Vector2 position, float distance = 0.75f, Func<Decal, bool>? validDelegate = null)
|
||||
{
|
||||
var uids = new HashSet<uint>();
|
||||
var uids = new HashSet<(uint, Decal)>();
|
||||
var chunkCollection = ChunkCollection(gridId);
|
||||
var chunkIndices = GetChunkIndices(position);
|
||||
if (!chunkCollection.TryGetValue(chunkIndices, out var chunk))
|
||||
@@ -193,7 +241,7 @@ namespace Content.Server.Decals
|
||||
|
||||
if (validDelegate == null || validDelegate(decal))
|
||||
{
|
||||
uids.Add(uid);
|
||||
uids.Add((uid, decal));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -310,15 +358,33 @@ namespace Content.Server.Decals
|
||||
{
|
||||
base.Update(frameTime);
|
||||
|
||||
|
||||
foreach (var session in Filter.GetAllPlayers(_playerManager))
|
||||
{
|
||||
if (session is not IPlayerSession { Status: SessionStatus.InGame } playerSession)
|
||||
continue;
|
||||
|
||||
var chunks = GetChunksForSession(playerSession);
|
||||
var chunksInRange = GetChunksForSession(playerSession);
|
||||
var staleChunks = new Dictionary<GridId, HashSet<Vector2i>>();
|
||||
|
||||
// Get any chunks not in range anymore
|
||||
foreach (var (gridId, oldIndices) in _previousSentChunks[playerSession])
|
||||
{
|
||||
if (!chunksInRange.TryGetValue(gridId, out var chunks))
|
||||
{
|
||||
staleChunks[gridId] = oldIndices;
|
||||
continue;
|
||||
}
|
||||
|
||||
foreach (var chunk in oldIndices)
|
||||
{
|
||||
if (chunks.Contains(chunk)) continue;
|
||||
var elmo = staleChunks.GetOrNew(gridId);
|
||||
elmo.Add(chunk);
|
||||
}
|
||||
}
|
||||
|
||||
var updatedChunks = _chunkViewerPool.Get();
|
||||
foreach (var (gridId, gridChunks) in chunks)
|
||||
foreach (var (gridId, gridChunks) in chunksInRange)
|
||||
{
|
||||
var newChunks = _chunkIndexPool.Get();
|
||||
newChunks.UnionWith(gridChunks);
|
||||
@@ -344,17 +410,18 @@ namespace Content.Server.Decals
|
||||
|
||||
if (updatedChunks.Count == 0)
|
||||
{
|
||||
ReturnToPool(chunks);
|
||||
ReturnToPool(chunksInRange);
|
||||
// Even if updatedChunks is empty we'll still return it to the pool as it may have been allocated higher.
|
||||
ReturnToPool(updatedChunks);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (updatedChunks.Count == 0 && staleChunks.Count == 0) continue;
|
||||
|
||||
ReturnToPool(_previousSentChunks[playerSession]);
|
||||
_previousSentChunks[playerSession] = chunks;
|
||||
_previousSentChunks[playerSession] = chunksInRange;
|
||||
|
||||
//send all gridChunks to client
|
||||
SendChunkUpdates(playerSession, updatedChunks);
|
||||
SendChunkUpdates(playerSession, updatedChunks, staleChunks);
|
||||
}
|
||||
|
||||
_dirtyChunks.Clear();
|
||||
@@ -372,7 +439,10 @@ namespace Content.Server.Decals
|
||||
_chunkViewerPool.Return(chunks);
|
||||
}
|
||||
|
||||
private void SendChunkUpdates(IPlayerSession session, Dictionary<GridId, HashSet<Vector2i>> updatedChunks)
|
||||
private void SendChunkUpdates(
|
||||
IPlayerSession session,
|
||||
Dictionary<GridId, HashSet<Vector2i>> updatedChunks,
|
||||
Dictionary<GridId, HashSet<Vector2i>> staleChunks)
|
||||
{
|
||||
var updatedDecals = new Dictionary<GridId, Dictionary<Vector2i, Dictionary<uint, Decal>>>();
|
||||
foreach (var (gridId, chunks) in updatedChunks)
|
||||
@@ -388,7 +458,7 @@ namespace Content.Server.Decals
|
||||
updatedDecals[gridId] = gridChunks;
|
||||
}
|
||||
|
||||
RaiseNetworkEvent(new DecalChunkUpdateEvent{Data = updatedDecals}, Filter.SinglePlayer(session));
|
||||
RaiseNetworkEvent(new DecalChunkUpdateEvent{Data = updatedDecals, RemovedChunks = staleChunks}, Filter.SinglePlayer(session));
|
||||
}
|
||||
|
||||
private HashSet<EntityUid> GetSessionViewers(IPlayerSession session)
|
||||
|
||||
@@ -1,8 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Decals
|
||||
@@ -11,5 +7,6 @@ namespace Content.Shared.Decals
|
||||
public sealed class DecalChunkUpdateEvent : EntityEventArgs
|
||||
{
|
||||
public Dictionary<GridId, Dictionary<Vector2i, Dictionary<uint, Decal>>> Data = new();
|
||||
public Dictionary<GridId, HashSet<Vector2i>> RemovedChunks = new();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -79,7 +79,7 @@ namespace Content.Shared.Decals
|
||||
if (chunkCollection[indices].Count == 0)
|
||||
chunkCollection.Remove(indices);
|
||||
|
||||
ChunkIndex[gridId]?.Remove(uid);
|
||||
ChunkIndex[gridId].Remove(uid);
|
||||
DirtyChunk(gridId, indices);
|
||||
return true;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user