Fix decals (finally) (#7771)
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@@ -8,6 +8,7 @@ using Robust.Server.Player;
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using Robust.Shared.Enums;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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using Robust.Shared.Utility;
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namespace Content.Server.Decals
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{
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@@ -42,6 +43,52 @@ namespace Content.Server.Decals
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SubscribeNetworkEvent<RequestDecalPlacementEvent>(OnDecalPlacementRequest);
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SubscribeNetworkEvent<RequestDecalRemovalEvent>(OnDecalRemovalRequest);
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SubscribeLocalEvent<PostGridSplitEvent>(OnGridSplit);
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}
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private void OnGridSplit(ref PostGridSplitEvent ev)
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{
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// Transfer decals over to the new grid.
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var enumerator = MapManager.GetGrid(ev.Grid).GetAllTilesEnumerator();
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var oldChunkCollection = DecalGridChunkCollection(ev.OldGrid);
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var chunkCollection = DecalGridChunkCollection(ev.Grid);
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while (enumerator.MoveNext(out var tile))
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{
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var tilePos = (Vector2) tile.Value.GridIndices;
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var chunkIndices = GetChunkIndices(tilePos);
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if (!oldChunkCollection.ChunkCollection.TryGetValue(chunkIndices, out var oldChunk)) continue;
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var bounds = new Box2(tilePos - 0.01f, tilePos + 1.01f);
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var toRemove = new RemQueue<uint>();
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foreach (var (oldUid, decal) in oldChunk)
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{
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if (!bounds.Contains(decal.Coordinates)) continue;
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var uid = chunkCollection.NextUid++;
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var chunk = chunkCollection.ChunkCollection.GetOrNew(chunkIndices);
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chunk[uid] = decal;
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ChunkIndex[ev.Grid][uid] = chunkIndices;
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DirtyChunk(ev.Grid, chunkIndices);
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toRemove.Add(oldUid);
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ChunkIndex[ev.OldGrid].Remove(oldUid);
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}
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foreach (var uid in toRemove)
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{
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oldChunk.Remove(uid);
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}
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if (oldChunk.Count == 0)
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oldChunkCollection.ChunkCollection.Remove(chunkIndices);
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if (toRemove.List?.Count > 0)
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DirtyChunk(ev.OldGrid, chunkIndices);
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}
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}
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public override void Shutdown()
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@@ -127,9 +174,10 @@ namespace Content.Server.Decals
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return;
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// remove all decals on the same tile
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foreach (var decal in GetDecalsInRange(gridId, ev.Coordinates.Position))
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foreach (var (uid, decal) in GetDecalsInRange(gridId, ev.Coordinates.Position))
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{
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RemoveDecal(gridId, decal);
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var chunkIndices = GetChunkIndices(decal.Coordinates);
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RemoveDecal(gridId, uid);
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}
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}
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@@ -158,10 +206,10 @@ namespace Content.Server.Decals
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return false;
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var gridId = coordinates.GetGridId(EntityManager);
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if (!gridId.IsValid())
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if (!MapManager.TryGetGrid(gridId, out var grid))
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return false;
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if (MapManager.GetGrid(gridId).GetTileRef(coordinates).IsSpace())
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if (grid.GetTileRef(coordinates).IsSpace(_tileDefMan))
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return false;
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var chunkCollection = DecalGridChunkCollection(gridId);
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@@ -178,9 +226,9 @@ namespace Content.Server.Decals
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public bool RemoveDecal(GridId gridId, uint uid) => RemoveDecalInternal(gridId, uid);
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public HashSet<uint> GetDecalsInRange(GridId gridId, Vector2 position, float distance = 0.75f, Func<Decal, bool>? validDelegate = null)
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public HashSet<(uint Index, Decal Decal)> GetDecalsInRange(GridId gridId, Vector2 position, float distance = 0.75f, Func<Decal, bool>? validDelegate = null)
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{
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var uids = new HashSet<uint>();
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var uids = new HashSet<(uint, Decal)>();
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var chunkCollection = ChunkCollection(gridId);
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var chunkIndices = GetChunkIndices(position);
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if (!chunkCollection.TryGetValue(chunkIndices, out var chunk))
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@@ -193,7 +241,7 @@ namespace Content.Server.Decals
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if (validDelegate == null || validDelegate(decal))
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{
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uids.Add(uid);
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uids.Add((uid, decal));
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}
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}
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@@ -310,15 +358,33 @@ namespace Content.Server.Decals
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{
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base.Update(frameTime);
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foreach (var session in Filter.GetAllPlayers(_playerManager))
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{
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if (session is not IPlayerSession { Status: SessionStatus.InGame } playerSession)
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continue;
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var chunks = GetChunksForSession(playerSession);
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var chunksInRange = GetChunksForSession(playerSession);
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var staleChunks = new Dictionary<GridId, HashSet<Vector2i>>();
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// Get any chunks not in range anymore
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foreach (var (gridId, oldIndices) in _previousSentChunks[playerSession])
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{
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if (!chunksInRange.TryGetValue(gridId, out var chunks))
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{
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staleChunks[gridId] = oldIndices;
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continue;
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}
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foreach (var chunk in oldIndices)
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{
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if (chunks.Contains(chunk)) continue;
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var elmo = staleChunks.GetOrNew(gridId);
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elmo.Add(chunk);
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}
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}
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var updatedChunks = _chunkViewerPool.Get();
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foreach (var (gridId, gridChunks) in chunks)
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foreach (var (gridId, gridChunks) in chunksInRange)
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{
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var newChunks = _chunkIndexPool.Get();
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newChunks.UnionWith(gridChunks);
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@@ -344,17 +410,18 @@ namespace Content.Server.Decals
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if (updatedChunks.Count == 0)
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{
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ReturnToPool(chunks);
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ReturnToPool(chunksInRange);
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// Even if updatedChunks is empty we'll still return it to the pool as it may have been allocated higher.
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ReturnToPool(updatedChunks);
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continue;
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}
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if (updatedChunks.Count == 0 && staleChunks.Count == 0) continue;
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ReturnToPool(_previousSentChunks[playerSession]);
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_previousSentChunks[playerSession] = chunks;
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_previousSentChunks[playerSession] = chunksInRange;
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//send all gridChunks to client
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SendChunkUpdates(playerSession, updatedChunks);
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SendChunkUpdates(playerSession, updatedChunks, staleChunks);
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}
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_dirtyChunks.Clear();
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@@ -372,7 +439,10 @@ namespace Content.Server.Decals
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_chunkViewerPool.Return(chunks);
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}
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private void SendChunkUpdates(IPlayerSession session, Dictionary<GridId, HashSet<Vector2i>> updatedChunks)
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private void SendChunkUpdates(
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IPlayerSession session,
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Dictionary<GridId, HashSet<Vector2i>> updatedChunks,
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Dictionary<GridId, HashSet<Vector2i>> staleChunks)
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{
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var updatedDecals = new Dictionary<GridId, Dictionary<Vector2i, Dictionary<uint, Decal>>>();
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foreach (var (gridId, chunks) in updatedChunks)
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@@ -388,7 +458,7 @@ namespace Content.Server.Decals
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updatedDecals[gridId] = gridChunks;
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}
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RaiseNetworkEvent(new DecalChunkUpdateEvent{Data = updatedDecals}, Filter.SinglePlayer(session));
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RaiseNetworkEvent(new DecalChunkUpdateEvent{Data = updatedDecals, RemovedChunks = staleChunks}, Filter.SinglePlayer(session));
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}
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private HashSet<EntityUid> GetSessionViewers(IPlayerSession session)
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