Sound Specifiers. (#4239)

* Adds SoundSpecifier and a type serializer.

* DiceComponent makes use of SoundSpecifier.

* When rider autorefactoring decices to add field:

* Remove SoundEmptySpecifier, use nullable everywhere
This commit is contained in:
Vera Aguilera Puerto
2021-06-28 16:20:57 +02:00
committed by GitHub
parent 9bedfe79be
commit 77ae49fd9c
5 changed files with 135 additions and 20 deletions

View File

@@ -1,6 +1,7 @@
using Content.Shared.Audio;
using Content.Shared.Examine;
using Content.Shared.Interaction;
using Content.Shared.Sound;
using Content.Shared.Throwing;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
@@ -24,15 +25,16 @@ namespace Content.Server.Dice
public override string Name => "Dice";
[DataField("step")]
private int _step = 1;
private int _sides = 20;
private int _currentSide = 20;
[ViewVariables]
[DataField("diceSoundCollection")]
public string _soundCollectionName = "dice";
[DataField("sound")]
private readonly SoundSpecifier _sound = new SoundCollectionSpecifier("Dice");
[ViewVariables]
public int Step => _step;
[DataField("step")]
public int Step { get; } = 1;
[ViewVariables]
[DataField("sides")]
public int Sides
@@ -41,29 +43,28 @@ namespace Content.Server.Dice
set
{
_sides = value;
_currentSide = value;
CurrentSide = value;
}
}
[ViewVariables]
public int CurrentSide => _currentSide;
public int CurrentSide { get; private set; } = 20;
public void Roll()
{
_currentSide = _random.Next(1, (_sides/_step)+1) * _step;
if (!Owner.TryGetComponent(out SpriteComponent? sprite)) return;
sprite.LayerSetState(0, $"d{_sides}{_currentSide}");
CurrentSide = _random.Next(1, (_sides/Step)+1) * Step;
PlayDiceEffect();
if (!Owner.TryGetComponent(out SpriteComponent? sprite))
return;
sprite.LayerSetState(0, $"d{_sides}{CurrentSide}");
}
public void PlayDiceEffect()
{
if (!string.IsNullOrWhiteSpace(_soundCollectionName))
{
var soundCollection = _prototypeManager.Index<SoundCollectionPrototype>(_soundCollectionName);
var file = _random.Pick(soundCollection.PickFiles);
SoundSystem.Play(Filter.Pvs(Owner), file, Owner, AudioParams.Default);
}
SoundSystem.Play(Filter.Pvs(Owner), _sound.GetSound(), Owner, AudioParams.Default);
}
void IActivate.Activate(ActivateEventArgs eventArgs)
@@ -89,7 +90,7 @@ namespace Content.Server.Dice
("sidesAmount", _sides))
+ "\n" +
Loc.GetString("dice-component-on-examine-message-part-2",
("currentSide", _currentSide)));
("currentSide", CurrentSide)));
}
}
}

View File

@@ -0,0 +1,67 @@
using System;
using Content.Shared.Audio;
using Robust.Shared;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.Utility;
namespace Content.Shared.Sound
{
[DataDefinition]
public abstract class SoundSpecifier
{
public abstract string GetSound();
}
[DataDefinition]
public sealed class SoundPathSpecifier : SoundSpecifier
{
public const string Node = "path";
[DataField(Node, customTypeSerializer:typeof(ResourcePathSerializer), required:true)]
public ResourcePath? Path { get; }
public SoundPathSpecifier()
{
}
public SoundPathSpecifier(string path)
{
Path = new ResourcePath(path);
}
public SoundPathSpecifier(ResourcePath path)
{
Path = path;
}
public override string GetSound()
{
return Path == null ? string.Empty : Path.ToString();
}
}
[DataDefinition]
public sealed class SoundCollectionSpecifier : SoundSpecifier
{
public const string Node = "collection";
[DataField(Node, customTypeSerializer:typeof(PrototypeIdSerializer<SoundCollectionPrototype>), required:true)]
public string? Collection { get; }
public SoundCollectionSpecifier()
{
}
public SoundCollectionSpecifier(string collection)
{
Collection = collection;
}
public override string GetSound()
{
return Collection == null ? string.Empty : AudioHelpers.GetRandomFileFromSoundCollection(Collection);
}
}
}

View File

@@ -0,0 +1,48 @@
using System;
using Robust.Shared.IoC;
using Robust.Shared.Serialization.Manager;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.Manager.Result;
using Robust.Shared.Serialization.Markdown.Mapping;
using Robust.Shared.Serialization.Markdown.Validation;
using Robust.Shared.Serialization.TypeSerializers.Interfaces;
namespace Content.Shared.Sound
{
[TypeSerializer]
public class SoundSpecifierTypeSerializer : ITypeReader<SoundSpecifier, MappingDataNode>
{
private Type GetType(MappingDataNode node)
{
var hasPath = node.Has(SoundPathSpecifier.Node);
var hasCollection = node.Has(SoundCollectionSpecifier.Node);
if (hasPath || !(hasPath ^ hasCollection))
return typeof(SoundPathSpecifier);
if (hasCollection)
return typeof(SoundCollectionSpecifier);
return typeof(SoundPathSpecifier);
}
public DeserializationResult Read(ISerializationManager serializationManager, MappingDataNode node,
IDependencyCollection dependencies, bool skipHook, ISerializationContext? context = null)
{
var type = GetType(node);
return serializationManager.Read(type, node, context, skipHook);
}
public ValidationNode Validate(ISerializationManager serializationManager, MappingDataNode node,
IDependencyCollection dependencies, ISerializationContext? context = null)
{
if (node.Has(SoundPathSpecifier.Node) && node.Has(SoundCollectionSpecifier.Node))
return new ErrorNode(node, "You can only specify either a sound path or a sound collection!");
if (!node.Has(SoundPathSpecifier.Node) && !node.Has(SoundCollectionSpecifier.Node))
return new ErrorNode(node, "You need to specify either a sound path or a sound collection!");
return serializationManager.ValidateNode(GetType(node), node, context);
}
}
}

View File

@@ -4,7 +4,6 @@
id: BaseDice
components:
- type: Dice
- type: LoopingSound
- type: Sprite
sprite: Objects/Fun/dice.rsi

View File

@@ -1,5 +1,5 @@
- type: soundCollection
id: dice
id: Dice
files:
- /Audio/Items/Dice/dice1.ogg
- /Audio/Items/Dice/dice2.ogg