Sound Specifiers. (#4239)

* Adds SoundSpecifier and a type serializer.

* DiceComponent makes use of SoundSpecifier.

* When rider autorefactoring decices to add field:

* Remove SoundEmptySpecifier, use nullable everywhere
This commit is contained in:
Vera Aguilera Puerto
2021-06-28 16:20:57 +02:00
committed by GitHub
parent 9bedfe79be
commit 77ae49fd9c
5 changed files with 135 additions and 20 deletions

View File

@@ -1,6 +1,7 @@
using Content.Shared.Audio;
using Content.Shared.Examine;
using Content.Shared.Interaction;
using Content.Shared.Sound;
using Content.Shared.Throwing;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
@@ -24,15 +25,16 @@ namespace Content.Server.Dice
public override string Name => "Dice";
[DataField("step")]
private int _step = 1;
private int _sides = 20;
private int _currentSide = 20;
[ViewVariables]
[DataField("diceSoundCollection")]
public string _soundCollectionName = "dice";
[DataField("sound")]
private readonly SoundSpecifier _sound = new SoundCollectionSpecifier("Dice");
[ViewVariables]
public int Step => _step;
[DataField("step")]
public int Step { get; } = 1;
[ViewVariables]
[DataField("sides")]
public int Sides
@@ -41,29 +43,28 @@ namespace Content.Server.Dice
set
{
_sides = value;
_currentSide = value;
CurrentSide = value;
}
}
[ViewVariables]
public int CurrentSide => _currentSide;
public int CurrentSide { get; private set; } = 20;
public void Roll()
{
_currentSide = _random.Next(1, (_sides/_step)+1) * _step;
if (!Owner.TryGetComponent(out SpriteComponent? sprite)) return;
sprite.LayerSetState(0, $"d{_sides}{_currentSide}");
CurrentSide = _random.Next(1, (_sides/Step)+1) * Step;
PlayDiceEffect();
if (!Owner.TryGetComponent(out SpriteComponent? sprite))
return;
sprite.LayerSetState(0, $"d{_sides}{CurrentSide}");
}
public void PlayDiceEffect()
{
if (!string.IsNullOrWhiteSpace(_soundCollectionName))
{
var soundCollection = _prototypeManager.Index<SoundCollectionPrototype>(_soundCollectionName);
var file = _random.Pick(soundCollection.PickFiles);
SoundSystem.Play(Filter.Pvs(Owner), file, Owner, AudioParams.Default);
}
SoundSystem.Play(Filter.Pvs(Owner), _sound.GetSound(), Owner, AudioParams.Default);
}
void IActivate.Activate(ActivateEventArgs eventArgs)
@@ -89,7 +90,7 @@ namespace Content.Server.Dice
("sidesAmount", _sides))
+ "\n" +
Loc.GetString("dice-component-on-examine-message-part-2",
("currentSide", _currentSide)));
("currentSide", CurrentSide)));
}
}
}