Add cargo shuttle (#8686)
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99
Content.Client/Cargo/Systems/CargoSystem.Telepad.cs
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99
Content.Client/Cargo/Systems/CargoSystem.Telepad.cs
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using Content.Shared.Cargo;
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using Robust.Client.Animations;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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namespace Content.Client.Cargo.Systems;
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public sealed partial class CargoSystem
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{
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private static readonly Animation CargoTelepadBeamAnimation = new()
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{
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Length = TimeSpan.FromSeconds(0.5),
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AnimationTracks =
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{
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new AnimationTrackSpriteFlick
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{
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LayerKey = CargoTelepadLayers.Beam,
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KeyFrames =
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{
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new AnimationTrackSpriteFlick.KeyFrame(new RSI.StateId("beam"), 0f)
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}
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}
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}
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};
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private static readonly Animation CargoTelepadIdleAnimation = new()
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{
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Length = TimeSpan.FromSeconds(0.8),
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AnimationTracks =
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{
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new AnimationTrackSpriteFlick
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{
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LayerKey = CargoTelepadLayers.Beam,
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KeyFrames =
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{
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new AnimationTrackSpriteFlick.KeyFrame(new RSI.StateId("idle"), 0f)
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}
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}
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}
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};
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private const string TelepadBeamKey = "cargo-telepad-beam";
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private const string TelepadIdleKey = "cargo-telepad-idle";
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private void InitializeCargoTelepad()
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{
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SubscribeLocalEvent<CargoTelepadComponent, AppearanceChangeEvent>(OnCargoAppChange);
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SubscribeLocalEvent<CargoTelepadComponent, AnimationCompletedEvent>(OnCargoAnimComplete);
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}
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private void OnCargoAppChange(EntityUid uid, CargoTelepadComponent component, ref AppearanceChangeEvent args)
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{
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OnChangeData(args.Component, args.Sprite);
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}
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private void OnCargoAnimComplete(EntityUid uid, CargoTelepadComponent component, AnimationCompletedEvent args)
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{
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if (!TryComp<AppearanceComponent>(uid, out var appearance)) return;
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OnChangeData(appearance);
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}
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private void OnChangeData(AppearanceComponent component, SpriteComponent? sprite = null)
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{
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if (!Resolve(component.Owner, ref sprite))
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return;
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component.TryGetData(CargoTelepadVisuals.State, out CargoTelepadState? state);
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AnimationPlayerComponent? player = null;
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switch (state)
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{
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case CargoTelepadState.Teleporting:
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if (_player.HasRunningAnimation(component.Owner, TelepadBeamKey)) return;
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_player.Stop(component.Owner, player, TelepadIdleKey);
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_player.Play(component.Owner, player, CargoTelepadBeamAnimation, TelepadBeamKey);
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break;
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case CargoTelepadState.Unpowered:
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sprite.LayerSetVisible(CargoTelepadLayers.Beam, false);
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_player.Stop(component.Owner, player, TelepadBeamKey);
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_player.Stop(component.Owner, player, TelepadIdleKey);
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break;
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default:
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sprite.LayerSetVisible(CargoTelepadLayers.Beam, true);
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if (_player.HasRunningAnimation(component.Owner, player, TelepadIdleKey) ||
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_player.HasRunningAnimation(component.Owner, player, TelepadBeamKey)) return;
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_player.Play(component.Owner, player, CargoTelepadIdleAnimation, TelepadIdleKey);
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break;
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}
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}
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private enum CargoTelepadLayers : byte
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{
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Base = 0,
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Beam = 1,
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}
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}
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