Add test for anchored prototypes (#30526)

Nothing fails at least but at some point will let us remove some hacky engine code.
This commit is contained in:
metalgearsloth
2024-07-31 21:31:41 +10:00
committed by GitHub
parent f264da89c4
commit 778bfe3355

View File

@@ -0,0 +1,43 @@
using Robust.Shared.GameObjects;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
using Robust.Shared.Prototypes;
namespace Content.IntegrationTests.Tests.Physics;
[TestFixture]
public sealed class AnchorPrototypeTest
{
/// <summary>
/// Asserts that entityprototypes marked as anchored are also static physics bodies.
/// </summary>
[Test]
public async Task TestStaticAnchorPrototypes()
{
await using var pair = await PoolManager.GetServerClient();
var protoManager = pair.Server.ResolveDependency<IPrototypeManager>();
await pair.Server.WaitAssertion(() =>
{
foreach (var ent in protoManager.EnumeratePrototypes<EntityPrototype>())
{
if (!ent.Components.TryGetComponent("Transform", out var xformComp) ||
!ent.Components.TryGetComponent("Physics", out var physicsComp))
{
continue;
}
var xform = (TransformComponent)xformComp;
var physics = (PhysicsComponent)physicsComp;
if (!xform.Anchored)
continue;
Assert.That(physics.BodyType, Is.EqualTo(BodyType.Static), $"Found entity prototype {ent} marked as anchored but not static for physics.");
}
});
await pair.CleanReturnAsync();
}
}