Add point light to burning entities (#12959)
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@@ -23,7 +23,7 @@ using Robust.Shared.Physics.Systems;
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namespace Content.Server.Atmos.EntitySystems
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{
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internal sealed class FlammableSystem : EntitySystem
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public sealed class FlammableSystem : EntitySystem
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{
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[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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@@ -35,11 +35,11 @@ namespace Content.Server.Atmos.EntitySystems
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[Dependency] private readonly FixtureSystem _fixture = default!;
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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private const float MinimumFireStacks = -10f;
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private const float MaximumFireStacks = 20f;
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public const float MinimumFireStacks = -10f;
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public const float MaximumFireStacks = 20f;
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private const float UpdateTime = 1f;
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private const float MinIgnitionTemperature = 373.15f;
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public const float MinIgnitionTemperature = 373.15f;
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public const string FlammableFixtureID = "flammable";
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private float _timer = 0f;
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