Add point light to burning entities (#12959)

This commit is contained in:
Leon Friedrich
2022-12-12 16:35:33 +13:00
committed by GitHub
parent 7d551d9590
commit 77683a95df
4 changed files with 79 additions and 22 deletions

View File

@@ -23,7 +23,7 @@ using Robust.Shared.Physics.Systems;
namespace Content.Server.Atmos.EntitySystems
{
internal sealed class FlammableSystem : EntitySystem
public sealed class FlammableSystem : EntitySystem
{
[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
@@ -35,11 +35,11 @@ namespace Content.Server.Atmos.EntitySystems
[Dependency] private readonly FixtureSystem _fixture = default!;
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
private const float MinimumFireStacks = -10f;
private const float MaximumFireStacks = 20f;
public const float MinimumFireStacks = -10f;
public const float MaximumFireStacks = 20f;
private const float UpdateTime = 1f;
private const float MinIgnitionTemperature = 373.15f;
public const float MinIgnitionTemperature = 373.15f;
public const string FlammableFixtureID = "flammable";
private float _timer = 0f;