Fix arcade goodbye message implementation (#26514)

This commit is contained in:
Tayrtahn
2024-03-28 12:56:49 -04:00
committed by GitHub
parent 192f092f35
commit 7759d404c6
9 changed files with 41 additions and 68 deletions

View File

@@ -19,9 +19,4 @@ public sealed partial class BlockGameArcadeComponent : Component
/// The players currently viewing (but not playing) the active session of NT-BG.
/// </summary>
public readonly List<ICommonSession> Spectators = new();
/// <summary>
/// Whether the game machine should thank (or otherwise talk to) the player when they leave
/// </summary>
public bool ShouldSayThankYou;
}

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@@ -2,7 +2,6 @@ using Content.Server.Power.Components;
using Content.Shared.UserInterface;
using Content.Server.Advertise;
using Content.Server.Advertise.Components;
using Content.Server.Advertise.EntitySystems;
using Content.Shared.Arcade;
using Robust.Server.GameObjects;
using Robust.Shared.Player;
@@ -12,7 +11,7 @@ namespace Content.Server.Arcade.BlockGame;
public sealed class BlockGameArcadeSystem : EntitySystem
{
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
[Dependency] private readonly AdvertiseSystem _advertise = default!;
[Dependency] private readonly SpeakOnUIClosedSystem _speakOnUIClosed = default!;
public override void Initialize()
{
@@ -92,16 +91,6 @@ public sealed class BlockGameArcadeSystem : EntitySystem
component.Spectators.Remove(component.Player);
UpdatePlayerStatus(uid, component.Player, blockGame: component);
}
else
{
// Everybody's gone
component.Player = null;
if (component.ShouldSayThankYou && TryComp<AdvertiseComponent>(uid, out var advertise))
{
_advertise.SayAdvertisement(uid, advertise);
component.ShouldSayThankYou = false;
}
}
UpdatePlayerStatus(uid, temp, blockGame: component);
}
@@ -115,7 +104,6 @@ public sealed class BlockGameArcadeSystem : EntitySystem
_uiSystem.CloseAll(bui);
component.Player = null;
component.Spectators.Clear();
component.ShouldSayThankYou = false;
}
private void OnPlayerAction(EntityUid uid, BlockGameArcadeComponent component, BlockGameMessages.BlockGamePlayerActionMessage msg)
@@ -135,7 +123,8 @@ public sealed class BlockGameArcadeSystem : EntitySystem
return;
}
component.ShouldSayThankYou = true;
if (TryComp<SpeakOnUIClosedComponent>(uid, out var speakComponent))
_speakOnUIClosed.TrySetFlag((uid, speakComponent));
component.Game.ProcessInput(msg.PlayerAction);
}

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@@ -110,9 +110,4 @@ public sealed partial class SpaceVillainArcadeComponent : SharedSpaceVillainArca
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public int RewardAmount = 0;
/// <summary>
/// Whether the game machine should thank (or otherwise talk to) the player when they leave
/// </summary>
public bool ShouldSayThankYou;
}

View File

@@ -2,7 +2,6 @@ using Content.Server.Power.Components;
using Content.Shared.UserInterface;
using Content.Server.Advertise;
using Content.Server.Advertise.Components;
using Content.Server.Advertise.EntitySystems;
using static Content.Shared.Arcade.SharedSpaceVillainArcadeComponent;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
@@ -16,7 +15,7 @@ public sealed partial class SpaceVillainArcadeSystem : EntitySystem
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
[Dependency] private readonly AdvertiseSystem _advertise = default!;
[Dependency] private readonly SpeakOnUIClosedSystem _speakOnUIClosed = default!;
public override void Initialize()
{
@@ -26,7 +25,6 @@ public sealed partial class SpaceVillainArcadeSystem : EntitySystem
SubscribeLocalEvent<SpaceVillainArcadeComponent, AfterActivatableUIOpenEvent>(OnAfterUIOpenSV);
SubscribeLocalEvent<SpaceVillainArcadeComponent, SpaceVillainArcadePlayerActionMessage>(OnSVPlayerAction);
SubscribeLocalEvent<SpaceVillainArcadeComponent, PowerChangedEvent>(OnSVillainPower);
SubscribeLocalEvent<SpaceVillainArcadeComponent, BoundUIClosedEvent>(OnBoundUIClosed);
}
/// <summary>
@@ -84,7 +82,9 @@ public sealed partial class SpaceVillainArcadeSystem : EntitySystem
case PlayerAction.Heal:
case PlayerAction.Recharge:
component.Game.ExecutePlayerAction(uid, msg.PlayerAction, component);
component.ShouldSayThankYou = true; // Any sort of gameplay action counts
// Any sort of gameplay action counts
if (TryComp<SpeakOnUIClosedComponent>(uid, out var speakComponent))
_speakOnUIClosed.TrySetFlag((uid, speakComponent));
break;
case PlayerAction.NewGame:
_audioSystem.PlayPvs(component.NewGameSound, uid, AudioParams.Default.WithVolume(-4f));
@@ -112,19 +112,5 @@ public sealed partial class SpaceVillainArcadeSystem : EntitySystem
if (_uiSystem.TryGetUi(uid, SpaceVillainArcadeUiKey.Key, out var bui))
_uiSystem.CloseAll(bui);
component.ShouldSayThankYou = false;
}
private void OnBoundUIClosed(Entity<SpaceVillainArcadeComponent> ent, ref BoundUIClosedEvent args)
{
if (args.UiKey is not SpaceVillainArcadeUiKey || (SpaceVillainArcadeUiKey) args.UiKey != SpaceVillainArcadeUiKey.Key)
return;
if (ent.Comp.ShouldSayThankYou && TryComp<AdvertiseComponent>(ent.Owner, out var advertise))
{
_advertise.SayAdvertisement(ent.Owner, advertise);
ent.Comp.ShouldSayThankYou = false;
}
}
}

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@@ -14,16 +14,3 @@
- advertisement-block-game-11
- advertisement-block-game-12
- advertisement-block-game-13
# thankyous:
# - thankyou-block-game-1
# - thankyou-block-game-2
# - thankyou-block-game-3
# - thankyou-block-game-4
# - thankyou-block-game-5
# - thankyou-block-game-6
# - thankyou-block-game-7
# - thankyou-block-game-8
# - thankyou-block-game-9
# - thankyou-block-game-10
# - thankyou-block-game-11
# - thankyou-block-game-12

View File

@@ -16,16 +16,3 @@
- advertisement-space-villain-13
- advertisement-space-villain-14
- advertisement-space-villain-15
# thankyous:
# - thankyou-space-villain-1
# - thankyou-space-villain-2
# - thankyou-space-villain-3
# - thankyou-space-villain-4
# - thankyou-space-villain-5
# - thankyou-space-villain-6
# - thankyou-space-villain-7
# - thankyou-space-villain-8
# - thankyou-space-villain-9
# - thankyou-space-villain-10
# - thankyou-space-villain-11
# - thankyou-space-villain-12

View File

@@ -0,0 +1,15 @@
- type: messagePack
id: BlockGameGoodbyes
messages:
- thankyou-block-game-1
- thankyou-block-game-2
- thankyou-block-game-3
- thankyou-block-game-4
- thankyou-block-game-5
- thankyou-block-game-6
- thankyou-block-game-7
- thankyou-block-game-8
- thankyou-block-game-9
- thankyou-block-game-10
- thankyou-block-game-11
- thankyou-block-game-12

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@@ -0,0 +1,15 @@
- type: messagePack
id: SpaceVillainGoodbyes
messages:
- thankyou-space-villain-1
- thankyou-space-villain-2
- thankyou-space-villain-3
- thankyou-space-villain-4
- thankyou-space-villain-5
- thankyou-space-villain-6
- thankyou-space-villain-7
- thankyou-space-villain-8
- thankyou-space-villain-9
- thankyou-space-villain-10
- thankyou-space-villain-11
- thankyou-space-villain-12

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@@ -148,6 +148,8 @@
pack: SpaceVillainAds
minWait: 60 # Arcades are noisy
maxWait: 240
- type: SpeakOnUIClosed
pack: SpaceVillainGoodbyes
- type: entity
id: SpaceVillainArcadeFilled
@@ -190,3 +192,5 @@
pack: BlockGameAds
minWait: 60 # Arcades are noisy
maxWait: 240
- type: SpeakOnUIClosed
pack: BlockGameGoodbyes