Added OpenStorage trigger on ActivateItemInWorld
When ActivateItemInWorld is pressed when hovering over a InventoryButton and the InventorySlot contains a storage item, it will open the StorageGUI.
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@@ -127,18 +127,18 @@ namespace Content.Client.GameObjects
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_sprite?.LayerSetVisible(slot, false);
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}
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public void SendUnequipMessage(Slots slot)
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{
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var unequipmessage = new ClientInventoryMessage(slot, ClientInventoryUpdate.Unequip);
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SendNetworkMessage(unequipmessage);
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}
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public void SendEquipMessage(Slots slot)
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{
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var equipmessage = new ClientInventoryMessage(slot, ClientInventoryUpdate.Equip);
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SendNetworkMessage(equipmessage);
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}
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public void SendUseMessage(Slots slot)
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{
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var equipmessage = new ClientInventoryMessage(slot, ClientInventoryUpdate.Use);
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SendNetworkMessage(equipmessage);
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}
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public void SendOpenStorageUIMessage(Slots slot)
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{
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SendNetworkMessage(new OpenSlotStorageUIMessage(slot));
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