Add tether gun (#16430)
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103
Content.Client/Weapons/Misc/TetherGunSystem.cs
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103
Content.Client/Weapons/Misc/TetherGunSystem.cs
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using Content.Shared.Weapons.Misc;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.Input;
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using Robust.Client.Player;
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using Robust.Shared.Map;
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using Robust.Shared.Timing;
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namespace Content.Client.Weapons.Misc;
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public sealed class TetherGunSystem : SharedTetherGunSystem
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{
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[Dependency] private readonly IEyeManager _eyeManager = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly IInputManager _input = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IOverlayManager _overlay = default!;
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[Dependency] private readonly IPlayerManager _player = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<TetheredComponent, ComponentStartup>(OnTetheredStartup);
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SubscribeLocalEvent<TetheredComponent, ComponentShutdown>(OnTetheredShutdown);
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_overlay.AddOverlay(new TetherGunOverlay(EntityManager));
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}
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public override void Shutdown()
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{
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base.Shutdown();
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_overlay.RemoveOverlay<TetherGunOverlay>();
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}
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protected override bool CanTether(EntityUid uid, TetherGunComponent component, EntityUid target, EntityUid? user)
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{
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// Need powercells predicted sadly :<
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return false;
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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if (!_timing.IsFirstTimePredicted)
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return;
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var player = _player.LocalPlayer?.ControlledEntity;
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if (player == null ||
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!TryGetTetherGun(player.Value, out var gunUid, out var gun) ||
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gun.TetherEntity == null)
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{
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return;
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}
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var mousePos = _input.MouseScreenPosition;
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var mouseWorldPos = _eyeManager.ScreenToMap(mousePos);
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if (mouseWorldPos.MapId == MapId.Nullspace)
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return;
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EntityCoordinates coords;
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if (_mapManager.TryFindGridAt(mouseWorldPos, out var grid))
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{
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coords = EntityCoordinates.FromMap(grid.Owner, mouseWorldPos, TransformSystem);
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}
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else
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{
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coords = EntityCoordinates.FromMap(_mapManager.GetMapEntityId(mouseWorldPos.MapId), mouseWorldPos, TransformSystem);
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}
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const float BufferDistance = 0.1f;
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if (TryComp<TransformComponent>(gun.TetherEntity, out var tetherXform) &&
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tetherXform.Coordinates.TryDistance(EntityManager, TransformSystem, coords, out var distance) &&
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distance < BufferDistance)
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{
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return;
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}
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RaisePredictiveEvent(new RequestTetherMoveEvent()
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{
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Coordinates = coords
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});
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}
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private void OnTetheredStartup(EntityUid uid, TetheredComponent component, ComponentStartup args)
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{
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if (!TryComp<SpriteComponent>(uid, out var sprite))
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return;
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sprite.Color = Color.Orange;
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}
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private void OnTetheredShutdown(EntityUid uid, TetheredComponent component, ComponentShutdown args)
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{
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if (!TryComp<SpriteComponent>(uid, out var sprite))
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return;
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sprite.Color = Color.White;
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}
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}
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