Fix SSS role being repeated in the examine tooltip (#1714)
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@@ -0,0 +1,42 @@
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.Mobs.Roles;
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using Content.Shared.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Utility;
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namespace Content.Server.GameObjects.Components.Suspicion
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{
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[RegisterComponent]
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public class SuspicionRoleComponent : Component, IExamine
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{
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public override string Name => "SuspicionRole";
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public bool IsDead()
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{
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return Owner.TryGetComponent(out SpeciesComponent species) &&
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species.CurrentDamageState is DeadState;
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}
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public bool IsTraitor()
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{
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return Owner.TryGetComponent(out MindComponent mind) &&
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mind.HasMind &&
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mind.Mind!.HasRole<SuspicionTraitorRole>();
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}
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void IExamine.Examine(FormattedMessage message, bool inDetailsRange)
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{
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if (!IsDead())
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{
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return;
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}
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var tooltip = IsTraitor()
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? Loc.GetString($"They were a [color=red]traitor[/color]!")
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: Loc.GetString($"They were an [color=green]innocent[/color]!");
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message.AddMarkup(tooltip);
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}
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}
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}
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@@ -10,11 +10,12 @@ using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.GameObjects.Components.Suspicion;
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using Content.Shared.Roles;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Log;
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using Robust.Shared.Maths;
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namespace Content.Server.GameTicking.GamePresets
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{
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public class PresetSuspicion : GamePreset
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@@ -54,6 +55,8 @@ namespace Content.Server.GameTicking.GamePresets
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{
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prefList.Add(player);
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}
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player.AttachedEntity?.EnsureComponent<SuspicionRoleComponent>();
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}
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var numTraitors = FloatMath.Clamp(readyPlayers.Count % PlayersPerTraitor,
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Threading;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.Interfaces.Chat;
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@@ -7,7 +7,6 @@ using Content.Server.Mobs.Roles;
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using Content.Server.Players;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Timer = Robust.Shared.Timers.Timer;
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@@ -24,7 +23,6 @@ namespace Content.Server.GameTicking.GameRules
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#pragma warning disable 649
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[Dependency] private readonly IPlayerManager _playerManager;
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[Dependency] private readonly IChatManager _chatManager;
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[Dependency] private readonly IEntityManager _entityManager;
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[Dependency] private readonly IGameTicker _gameTicker;
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#pragma warning restore 649
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@@ -32,28 +30,9 @@ namespace Content.Server.GameTicking.GameRules
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public override void Added()
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{
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_entityManager.EventBus.SubscribeEvent<MobDamageStateChangedMessage>(EventSource.Local, this, _onMobDamageStateChanged);
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Timer.SpawnRepeating(DeadCheckDelay, _checkWinConditions, _checkTimerCancel.Token);
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}
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private void _onMobDamageStateChanged(MobDamageStateChangedMessage message)
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{
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var owner = message.Species.Owner;
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if (!(message.Species.CurrentDamageState is DeadState))
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return;
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if (!owner.TryGetComponent<MindComponent>(out var mind))
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return;
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if (!mind.HasMind)
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return;
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message.Species.Owner.Description +=
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mind.Mind.HasRole<SuspicionTraitorRole>() ? "\nThey were a traitor!" : "\nThey were an innocent!";
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}
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public override void Removed()
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{
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base.Removed();
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@@ -78,6 +57,7 @@ namespace Content.Server.GameTicking.GameRules
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{
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continue;
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}
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if (playerSession.ContentData().Mind.HasRole<SuspicionTraitorRole>())
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traitorsAlive++;
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else
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