Improve InteractionSystem range & BUI checks (#27999)
* Improve InteractionSystem range & BUI checks * Ghost fixes * AAA * Fix test * fix nullable * revert to broadcast event * Fixes for eengine PR * Ah buckle code * )
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@@ -1078,7 +1078,7 @@ public abstract class SharedStorageSystem : EntitySystem
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/// <returns>true if inserted, false otherwise</returns>
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public bool PlayerInsertEntityInWorld(Entity<StorageComponent?> uid, EntityUid player, EntityUid toInsert)
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{
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if (!Resolve(uid, ref uid.Comp) || !_interactionSystem.InRangeUnobstructed(player, uid))
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if (!Resolve(uid, ref uid.Comp) || !_interactionSystem.InRangeUnobstructed(player, uid.Owner))
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return false;
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if (!Insert(uid, toInsert, out _, user: player, uid.Comp))
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