Improve InteractionSystem range & BUI checks (#27999)

* Improve InteractionSystem range & BUI checks

* Ghost fixes

* AAA

* Fix test

* fix nullable

* revert to broadcast event

* Fixes for eengine PR

* Ah buckle code

* )
This commit is contained in:
Leon Friedrich
2024-05-24 17:03:03 +12:00
committed by GitHub
parent 01e7c9c37e
commit 76e13eed35
18 changed files with 232 additions and 248 deletions

View File

@@ -1078,7 +1078,7 @@ public abstract class SharedStorageSystem : EntitySystem
/// <returns>true if inserted, false otherwise</returns>
public bool PlayerInsertEntityInWorld(Entity<StorageComponent?> uid, EntityUid player, EntityUid toInsert)
{
if (!Resolve(uid, ref uid.Comp) || !_interactionSystem.InRangeUnobstructed(player, uid))
if (!Resolve(uid, ref uid.Comp) || !_interactionSystem.InRangeUnobstructed(player, uid.Owner))
return false;
if (!Insert(uid, toInsert, out _, user: player, uid.Comp))