Improve InteractionSystem range & BUI checks (#27999)

* Improve InteractionSystem range & BUI checks

* Ghost fixes

* AAA

* Fix test

* fix nullable

* revert to broadcast event

* Fixes for eengine PR

* Ah buckle code

* )
This commit is contained in:
Leon Friedrich
2024-05-24 17:03:03 +12:00
committed by GitHub
parent 01e7c9c37e
commit 76e13eed35
18 changed files with 232 additions and 248 deletions

View File

@@ -210,11 +210,7 @@ public abstract partial class InventorySystem
return false;
// Can the actor reach the item?
if (_interactionSystem.InRangeUnobstructed(actor, itemUid) && _containerSystem.IsInSameOrParentContainer(actor, itemUid))
return true;
// Is the item in an open storage UI, i.e., is the user quick-equipping from an open backpack?
if (_interactionSystem.CanAccessViaStorage(actor, itemUid))
if (_interactionSystem.InRangeAndAccessible(actor, itemUid))
return true;
// Is the actor currently stripping the target? Here we could check if the actor has the stripping UI open, but