Improve InteractionSystem range & BUI checks (#27999)
* Improve InteractionSystem range & BUI checks * Ghost fixes * AAA * Fix test * fix nullable * revert to broadcast event * Fixes for eengine PR * Ah buckle code * )
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@@ -210,11 +210,7 @@ public abstract partial class InventorySystem
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return false;
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// Can the actor reach the item?
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if (_interactionSystem.InRangeUnobstructed(actor, itemUid) && _containerSystem.IsInSameOrParentContainer(actor, itemUid))
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return true;
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// Is the item in an open storage UI, i.e., is the user quick-equipping from an open backpack?
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if (_interactionSystem.CanAccessViaStorage(actor, itemUid))
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if (_interactionSystem.InRangeAndAccessible(actor, itemUid))
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return true;
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// Is the actor currently stripping the target? Here we could check if the actor has the stripping UI open, but
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