Improve InteractionSystem range & BUI checks (#27999)
* Improve InteractionSystem range & BUI checks * Ghost fixes * AAA * Fix test * fix nullable * revert to broadcast event * Fixes for eengine PR * Ah buckle code * )
This commit is contained in:
@@ -1,11 +1,10 @@
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Administration;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Administration.Managers;
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using Content.Shared.CombatMode;
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using Content.Shared.Database;
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using Content.Shared.Ghost;
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using Content.Shared.Hands;
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using Content.Shared.Hands.Components;
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using Content.Shared.Input;
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@@ -15,12 +14,13 @@ using Content.Shared.Inventory;
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using Content.Shared.Inventory.Events;
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using Content.Shared.Item;
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using Content.Shared.Movement.Components;
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using Content.Shared.Movement.Pulling.Components;
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using Content.Shared.Movement.Pulling.Systems;
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using Content.Shared.Physics;
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using Content.Shared.Popups;
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using Content.Shared.Storage;
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using Content.Shared.Tag;
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using Content.Shared.Timing;
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using Content.Shared.UserInterface;
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using Content.Shared.Verbs;
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using Content.Shared.Wall;
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using JetBrains.Annotations;
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@@ -36,6 +36,7 @@ using Robust.Shared.Player;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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#pragma warning disable 618
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@@ -50,12 +51,11 @@ namespace Content.Shared.Interaction
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly INetManager _net = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly ISharedAdminManager _adminManager = default!;
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[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
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[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
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[Dependency] private readonly RotateToFaceSystem _rotateToFaceSystem = default!;
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[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
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[Dependency] private readonly SharedPhysicsSystem _sharedBroadphaseSystem = default!;
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[Dependency] private readonly SharedPhysicsSystem _broadphase = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly SharedVerbSystem _verbSystem = default!;
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[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
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@@ -64,6 +64,18 @@ namespace Content.Shared.Interaction
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[Dependency] private readonly InventorySystem _inventory = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly TagSystem _tagSystem = default!;
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[Dependency] private readonly SharedUserInterfaceSystem _ui = default!;
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private EntityQuery<IgnoreUIRangeComponent> _ignoreUiRangeQuery;
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private EntityQuery<FixturesComponent> _fixtureQuery;
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private EntityQuery<ItemComponent> _itemQuery;
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private EntityQuery<PhysicsComponent> _physicsQuery;
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private EntityQuery<HandsComponent> _handsQuery;
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private EntityQuery<InteractionRelayComponent> _relayQuery;
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private EntityQuery<CombatModeComponent> _combatQuery;
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private EntityQuery<WallMountComponent> _wallMountQuery;
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private EntityQuery<UseDelayComponent> _delayQuery;
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private EntityQuery<ActivatableUIComponent> _uiQuery;
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private const CollisionGroup InRangeUnobstructedMask = CollisionGroup.Impassable | CollisionGroup.InteractImpassable;
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@@ -76,6 +88,17 @@ namespace Content.Shared.Interaction
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public override void Initialize()
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{
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_ignoreUiRangeQuery = GetEntityQuery<IgnoreUIRangeComponent>();
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_fixtureQuery = GetEntityQuery<FixturesComponent>();
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_itemQuery = GetEntityQuery<ItemComponent>();
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_physicsQuery = GetEntityQuery<PhysicsComponent>();
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_handsQuery = GetEntityQuery<HandsComponent>();
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_relayQuery = GetEntityQuery<InteractionRelayComponent>();
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_combatQuery = GetEntityQuery<CombatModeComponent>();
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_wallMountQuery = GetEntityQuery<WallMountComponent>();
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_delayQuery = GetEntityQuery<UseDelayComponent>();
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_uiQuery = GetEntityQuery<ActivatableUIComponent>();
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SubscribeLocalEvent<BoundUserInterfaceCheckRangeEvent>(HandleUserInterfaceRangeCheck);
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SubscribeLocalEvent<BoundUserInterfaceMessageAttempt>(OnBoundInterfaceInteractAttempt);
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@@ -111,29 +134,57 @@ namespace Content.Shared.Interaction
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/// </summary>
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private void OnBoundInterfaceInteractAttempt(BoundUserInterfaceMessageAttempt ev)
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{
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var user = ev.Actor;
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_uiQuery.TryComp(ev.Target, out var uiComp);
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if (!_actionBlockerSystem.CanInteract(ev.Actor, ev.Target))
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{
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// We permit ghosts to open uis unless explicitly blocked
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if (ev.Message is not OpenBoundInterfaceMessage || !HasComp<GhostComponent>(ev.Actor) || uiComp?.BlockSpectators == true)
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{
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ev.Cancel();
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return;
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}
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}
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if (!_actionBlockerSystem.CanInteract(user, ev.Target))
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var range = _ui.GetUiRange(ev.Target, ev.UiKey);
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// As long as range>0, the UI frame updates should have auto-closed the UI if it is out of range.
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DebugTools.Assert(range <= 0 || UiRangeCheck(ev.Actor, ev.Target, range));
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if (range <= 0 && !IsAccessible(ev.Actor, ev.Target))
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{
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ev.Cancel();
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return;
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}
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// Check if the bound entity is accessible. Note that we allow admins to ignore this restriction, so that
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// they can fiddle with UI's that people can't normally interact with (e.g., placing things directly into
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// other people's backpacks).
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if (!_containerSystem.IsInSameOrParentContainer(user, ev.Target)
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&& !CanAccessViaStorage(user, ev.Target)
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&& !_adminManager.HasAdminFlag(user, AdminFlags.Admin))
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if (uiComp == null)
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return;
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if (uiComp.SingleUser && uiComp.CurrentSingleUser != ev.Actor)
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{
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ev.Cancel();
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return;
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}
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if (!InRangeUnobstructed(user, ev.Target))
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{
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if (!uiComp.RequireHands)
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return;
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if (!_handsQuery.TryComp(ev.Actor, out var hands) || hands.Hands.Count == 0)
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ev.Cancel();
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}
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}
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private bool UiRangeCheck(Entity<TransformComponent?> user, Entity<TransformComponent?> target, float range)
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{
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if (!Resolve(target, ref target.Comp))
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return false;
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if (user.Owner == target.Owner)
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return true;
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// Fast check: if the user is the parent of the entity (e.g., holding it), we always assume that it is in range
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if (target.Comp.ParentUid == user.Owner)
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return true;
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return InRangeAndAccessible(user, target, range) || _ignoreUiRangeQuery.HasComp(user);
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}
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/// <summary>
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@@ -190,10 +241,7 @@ namespace Content.Shared.Interaction
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if (!InRangeUnobstructed(userEntity.Value, uid, popup: true))
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return false;
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if (!TryComp(uid, out PullableComponent? pull))
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return false;
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_pullSystem.TogglePull(uid, userEntity.Value, pull);
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_pullSystem.TogglePull(uid, userEntity.Value);
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return false;
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}
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@@ -269,7 +317,7 @@ namespace Content.Shared.Interaction
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public bool CombatModeCanHandInteract(EntityUid user, EntityUid? target)
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{
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// Always allow attack in these cases
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if (target == null || !TryComp<HandsComponent>(user, out var hands) || hands.ActiveHand?.HeldEntity is not null)
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if (target == null || !_handsQuery.TryComp(user, out var hands) || hands.ActiveHand?.HeldEntity is not null)
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return false;
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// Only eat input if:
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@@ -277,7 +325,7 @@ namespace Content.Shared.Interaction
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// - Target doesn't cancel should-interact event
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// This is intended to allow items to be picked up in combat mode,
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// but to also allow items to force attacks anyway (like mobs which are items, e.g. mice)
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if (!HasComp<ItemComponent>(target))
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if (!_itemQuery.HasComp(target))
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return false;
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var combatEv = new CombatModeShouldHandInteractEvent();
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@@ -307,7 +355,7 @@ namespace Content.Shared.Interaction
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bool checkAccess = true,
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bool checkCanUse = true)
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{
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if (TryComp<InteractionRelayComponent>(user, out var relay) && relay.RelayEntity is not null)
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if (_relayQuery.TryComp(user, out var relay) && relay.RelayEntity is not null)
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{
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// TODO this needs to be handled better. This probably bypasses many complex can-interact checks in weird roundabout ways.
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if (_actionBlockerSystem.CanInteract(user, target))
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@@ -321,7 +369,7 @@ namespace Content.Shared.Interaction
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if (target != null && Deleted(target.Value))
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return;
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if (!altInteract && TryComp<CombatModeComponent>(user, out var combatMode) && combatMode.IsInCombatMode)
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if (!altInteract && _combatQuery.TryComp(user, out var combatMode) && combatMode.IsInCombatMode)
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{
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if (!CombatModeCanHandInteract(user, target))
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return;
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@@ -343,10 +391,7 @@ namespace Content.Shared.Interaction
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// Check if interacted entity is in the same container, the direct child, or direct parent of the user.
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// Also checks if the item is accessible via some storage UI (e.g., open backpack)
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if (checkAccess
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&& target != null
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&& !_containerSystem.IsInSameOrParentContainer(user, target.Value)
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&& !CanAccessViaStorage(user, target.Value))
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if (checkAccess && target != null && !IsAccessible(user, target.Value))
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return;
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var inRangeUnobstructed = target == null
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@@ -354,7 +399,7 @@ namespace Content.Shared.Interaction
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: !checkAccess || InRangeUnobstructed(user, target.Value); // permits interactions with wall mounted entities
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// Does the user have hands?
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if (!TryComp<HandsComponent>(user, out var hands) || hands.ActiveHand == null)
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if (!_handsQuery.TryComp(user, out var hands) || hands.ActiveHand == null)
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{
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var ev = new InteractNoHandEvent(user, target, coordinates);
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RaiseLocalEvent(user, ev);
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@@ -494,7 +539,7 @@ namespace Content.Shared.Interaction
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predicate ??= _ => false;
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var ray = new CollisionRay(origin.Position, dir.Normalized(), collisionMask);
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var rayResults = _sharedBroadphaseSystem.IntersectRayWithPredicate(origin.MapId, ray, dir.Length(), predicate.Invoke, false).ToList();
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var rayResults = _broadphase.IntersectRayWithPredicate(origin.MapId, ray, dir.Length(), predicate.Invoke, false).ToList();
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if (rayResults.Count == 0)
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return dir.Length();
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@@ -557,23 +602,29 @@ namespace Content.Shared.Interaction
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}
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var ray = new CollisionRay(origin.Position, dir.Normalized(), (int) collisionMask);
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var rayResults = _sharedBroadphaseSystem.IntersectRayWithPredicate(origin.MapId, ray, length, predicate.Invoke, false).ToList();
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var rayResults = _broadphase.IntersectRayWithPredicate(origin.MapId, ray, length, predicate.Invoke, false).ToList();
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return rayResults.Count == 0;
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}
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public bool InRangeUnobstructed(
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EntityUid origin,
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EntityUid other,
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Entity<TransformComponent?> origin,
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Entity<TransformComponent?> other,
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float range = InteractionRange,
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CollisionGroup collisionMask = InRangeUnobstructedMask,
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Ignored? predicate = null,
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bool popup = false)
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{
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if (!TryComp(other, out TransformComponent? otherXform))
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if (!Resolve(other, ref other.Comp))
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return false;
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return InRangeUnobstructed(origin, other, otherXform.Coordinates, otherXform.LocalRotation, range, collisionMask, predicate,
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return InRangeUnobstructed(origin,
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other,
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other.Comp.Coordinates,
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other.Comp.LocalRotation,
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range,
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collisionMask,
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predicate,
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popup);
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}
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@@ -605,8 +656,8 @@ namespace Content.Shared.Interaction
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/// True if the two points are within a given range without being obstructed.
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/// </returns>
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public bool InRangeUnobstructed(
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EntityUid origin,
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EntityUid other,
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Entity<TransformComponent?> origin,
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Entity<TransformComponent?> other,
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EntityCoordinates otherCoordinates,
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Angle otherAngle,
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float range = InteractionRange,
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@@ -614,10 +665,10 @@ namespace Content.Shared.Interaction
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Ignored? predicate = null,
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bool popup = false)
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{
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Ignored combinedPredicate = e => e == origin || (predicate?.Invoke(e) ?? false);
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Ignored combinedPredicate = e => e == origin.Owner || (predicate?.Invoke(e) ?? false);
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var inRange = true;
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MapCoordinates originPos = default;
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var targetPos = otherCoordinates.ToMap(EntityManager, _transform);
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var targetPos = _transform.ToMapCoordinates(otherCoordinates);
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Angle targetRot = default;
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// So essentially:
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@@ -627,23 +678,30 @@ namespace Content.Shared.Interaction
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// Alternatively we could check centre distances first though
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// that means we wouldn't be able to easily check overlap interactions.
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if (range > 0f &&
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TryComp<FixturesComponent>(origin, out var fixtureA) &&
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_fixtureQuery.TryComp(origin, out var fixtureA) &&
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// These fixture counts are stuff that has the component but no fixtures for <reasons> (e.g. buttons).
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// At least until they get removed.
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fixtureA.FixtureCount > 0 &&
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TryComp<FixturesComponent>(other, out var fixtureB) &&
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_fixtureQuery.TryComp(other, out var fixtureB) &&
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fixtureB.FixtureCount > 0 &&
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TryComp(origin, out TransformComponent? xformA))
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Resolve(origin, ref origin.Comp))
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{
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var (worldPosA, worldRotA) = xformA.GetWorldPositionRotation();
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var (worldPosA, worldRotA) = origin.Comp.GetWorldPositionRotation();
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var xfA = new Transform(worldPosA, worldRotA);
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var parentRotB = _transform.GetWorldRotation(otherCoordinates.EntityId);
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var xfB = new Transform(targetPos.Position, parentRotB + otherAngle);
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// Different map or the likes.
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if (!_sharedBroadphaseSystem.TryGetNearest(origin, other,
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out _, out _, out var distance,
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xfA, xfB, fixtureA, fixtureB))
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if (!_broadphase.TryGetNearest(
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origin,
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other,
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out _,
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out _,
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out var distance,
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xfA,
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xfB,
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fixtureA,
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fixtureB))
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{
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inRange = false;
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}
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@@ -665,15 +723,15 @@ namespace Content.Shared.Interaction
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else
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{
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// We'll still do the raycast from the centres but we'll bump the range as we know they're in range.
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originPos = _transform.GetMapCoordinates(origin, xform: xformA);
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originPos = _transform.GetMapCoordinates(origin, xform: origin.Comp);
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range = (originPos.Position - targetPos.Position).Length();
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}
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}
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// No fixtures, e.g. wallmounts.
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else
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{
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originPos = _transform.GetMapCoordinates(origin);
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var otherParent = Transform(other).ParentUid;
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originPos = _transform.GetMapCoordinates(origin, origin);
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var otherParent = (other.Comp ?? Transform(other)).ParentUid;
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targetRot = otherParent.IsValid() ? Transform(otherParent).LocalRotation + otherAngle : otherAngle;
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}
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@@ -724,13 +782,13 @@ namespace Content.Shared.Interaction
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{
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HashSet<EntityUid> ignored = new();
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if (HasComp<ItemComponent>(target) && TryComp(target, out PhysicsComponent? physics) && physics.CanCollide)
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if (_itemQuery.HasComp(target) && _physicsQuery.TryComp(target, out var physics) && physics.CanCollide)
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{
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// If the target is an item, we ignore any colliding entities. Currently done so that if items get stuck
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// inside of walls, users can still pick them up.
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ignored.UnionWith(_sharedBroadphaseSystem.GetEntitiesIntersectingBody(target, (int) collisionMask, false, physics));
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ignored.UnionWith(_broadphase.GetEntitiesIntersectingBody(target, (int) collisionMask, false, physics));
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}
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else if (TryComp(target, out WallMountComponent? wallMount))
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else if (_wallMountQuery.TryComp(target, out var wallMount))
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{
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// wall-mount exemptions may be restricted to a specific angle range.da
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@@ -748,13 +806,7 @@ namespace Content.Shared.Interaction
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ignored.UnionWith(grid.GetAnchoredEntities(targetCoords));
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}
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Ignored combinedPredicate = e =>
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{
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return e == target
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|| (predicate?.Invoke(e) ?? false)
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|| ignored.Contains(e);
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};
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Ignored combinedPredicate = e => e == target || (predicate?.Invoke(e) ?? false) || ignored.Contains(e);
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return combinedPredicate;
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}
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@@ -951,10 +1003,8 @@ namespace Content.Shared.Interaction
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bool checkUseDelay = true,
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bool checkAccess = true)
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{
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UseDelayComponent? delayComponent = null;
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if (checkUseDelay
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&& TryComp(used, out delayComponent)
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&& _useDelay.IsDelayed((used, delayComponent)))
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_delayQuery.TryComp(used, out var delayComponent);
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if (checkUseDelay && delayComponent != null && _useDelay.IsDelayed((used, delayComponent)))
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return false;
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if (checkCanInteract && !_actionBlockerSystem.CanInteract(user, used))
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@@ -965,11 +1015,11 @@ namespace Content.Shared.Interaction
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// Check if interacted entity is in the same container, the direct child, or direct parent of the user.
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// This is bypassed IF the interaction happened through an item slot (e.g., backpack UI)
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if (checkAccess && !_containerSystem.IsInSameOrParentContainer(user, used) && !CanAccessViaStorage(user, used))
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if (checkAccess && !IsAccessible(user, used))
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return false;
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// Does the user have hands?
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if (!HasComp<HandsComponent>(user))
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if (!_handsQuery.HasComp(user))
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return false;
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var activateMsg = new ActivateInWorldEvent(user, used);
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@@ -979,7 +1029,9 @@ namespace Content.Shared.Interaction
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DoContactInteraction(user, used, activateMsg);
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// Still need to call this even without checkUseDelay in case this gets relayed from Activate.
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_useDelay.TryResetDelay(used, component: delayComponent);
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if (delayComponent != null)
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_useDelay.TryResetDelay(used, component: delayComponent);
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if (!activateMsg.WasLogged)
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_adminLogger.Add(LogType.InteractActivate, LogImpact.Low, $"{ToPrettyString(user):user} activated {ToPrettyString(used):used}");
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return true;
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@@ -1000,11 +1052,8 @@ namespace Content.Shared.Interaction
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bool checkCanInteract = true,
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bool checkUseDelay = true)
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{
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UseDelayComponent? delayComponent = null;
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if (checkUseDelay
|
||||
&& TryComp(used, out delayComponent)
|
||||
&& _useDelay.IsDelayed((used, delayComponent)))
|
||||
_delayQuery.TryComp(used, out var delayComponent);
|
||||
if (checkUseDelay && delayComponent != null && _useDelay.IsDelayed((used, delayComponent)))
|
||||
return true; // if the item is on cooldown, we consider this handled.
|
||||
|
||||
if (checkCanInteract && !_actionBlockerSystem.CanInteract(user, used))
|
||||
@@ -1066,11 +1115,60 @@ namespace Content.Shared.Interaction
|
||||
}
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// Check if a user can access a target (stored in the same containers) and is in range without obstructions.
|
||||
/// </summary>
|
||||
public bool InRangeAndAccessible(
|
||||
Entity<TransformComponent?> user,
|
||||
Entity<TransformComponent?> target,
|
||||
float range = InteractionRange,
|
||||
CollisionGroup collisionMask = InRangeUnobstructedMask,
|
||||
Ignored? predicate = null)
|
||||
{
|
||||
if (user == target)
|
||||
return true;
|
||||
|
||||
if (!Resolve(user, ref user.Comp))
|
||||
return false;
|
||||
|
||||
if (!Resolve(target, ref target.Comp))
|
||||
return false;
|
||||
|
||||
return IsAccessible(user, target) && InRangeUnobstructed(user, target, range, collisionMask, predicate);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if a user can access a target or if they are stored in different containers.
|
||||
/// </summary>
|
||||
public bool IsAccessible(Entity<TransformComponent?> user, Entity<TransformComponent?> target)
|
||||
{
|
||||
if (_containerSystem.IsInSameOrParentContainer(user, target, out _, out var container))
|
||||
return true;
|
||||
|
||||
return container != null && CanAccessViaStorage(user, target, container);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// If a target is in range, but not in the same container as the user, it may be inside of a backpack. This
|
||||
/// checks if the user can access the item in these situations.
|
||||
/// </summary>
|
||||
public abstract bool CanAccessViaStorage(EntityUid user, EntityUid target);
|
||||
public bool CanAccessViaStorage(EntityUid user, EntityUid target)
|
||||
{
|
||||
if (!_containerSystem.TryGetContainingContainer(target, out var container))
|
||||
return false;
|
||||
|
||||
return CanAccessViaStorage(user, target, container);
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="CanAccessViaStorage(Robust.Shared.GameObjects.EntityUid,Robust.Shared.GameObjects.EntityUid)"/>
|
||||
public bool CanAccessViaStorage(EntityUid user, EntityUid target, BaseContainer container)
|
||||
{
|
||||
if (StorageComponent.ContainerId != container.ID)
|
||||
return false;
|
||||
|
||||
// we don't check if the user can access the storage entity itself. This should be handed by the UI system.
|
||||
return _ui.IsUiOpen(target, StorageComponent.StorageUiKey.Key, user);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks whether an entity currently equipped by another player is accessible to some user. This shouldn't
|
||||
@@ -1151,19 +1249,15 @@ namespace Content.Shared.Interaction
|
||||
RaiseLocalEvent(uidB.Value, new ContactInteractionEvent(uidA));
|
||||
}
|
||||
|
||||
|
||||
private void HandleUserInterfaceRangeCheck(ref BoundUserInterfaceCheckRangeEvent ev)
|
||||
{
|
||||
if (ev.Result == BoundUserInterfaceRangeResult.Fail)
|
||||
return;
|
||||
|
||||
if (InRangeUnobstructed(ev.Actor, ev.Target, ev.Data.InteractionRange))
|
||||
{
|
||||
ev.Result = BoundUserInterfaceRangeResult.Pass;
|
||||
}
|
||||
else
|
||||
{
|
||||
ev.Result = BoundUserInterfaceRangeResult.Fail;
|
||||
}
|
||||
ev.Result = UiRangeCheck(ev.Actor!, ev.Target, ev.Data.InteractionRange)
|
||||
? BoundUserInterfaceRangeResult.Pass
|
||||
: BoundUserInterfaceRangeResult.Fail;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user