Refactored RoundEndSystem (2) (#6115)
* No RestartRound if round id changed * Refactored RoundEndSystem * Fix round end + add test
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115
Content.IntegrationTests/Tests/RoundEndTest.cs
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115
Content.IntegrationTests/Tests/RoundEndTest.cs
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using System;
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using System.Threading;
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using System.Threading.Tasks;
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using Content.Server.GameTicking;
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using Content.Server.RoundEnd;
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using Content.Shared.CCVar;
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using NUnit.Framework;
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using Robust.Shared.Configuration;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.IntegrationTests.Tests
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{
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[TestFixture]
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public class RoundEndTest : ContentIntegrationTest, IEntityEventSubscriber
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{
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[Test]
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public async Task Test()
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{
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var eventCount = 0;
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var (_, server) = await StartConnectedServerClientPair();
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await server.WaitAssertion(() =>
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{
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var ticker = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<GameTicker>();
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ticker.RestartRound();
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var config = IoCManager.Resolve<IConfigurationManager>();
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config.SetCVar(CCVars.GameLobbyEnabled, true);
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var roundEndSystem = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<RoundEndSystem>();
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roundEndSystem.DefaultCooldownDuration = TimeSpan.FromMilliseconds(250);
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roundEndSystem.DefaultCountdownDuration = TimeSpan.FromMilliseconds(500);
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roundEndSystem.DefaultRestartRoundDuration = TimeSpan.FromMilliseconds(250);
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});
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await server.WaitAssertion(() =>
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{
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var bus = IoCManager.Resolve<IEntityManager>().EventBus;
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bus.SubscribeEvent<RoundEndSystemChangedEvent>(EventSource.Local, this, _ => {
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Interlocked.Increment(ref eventCount);
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});
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var roundEndSystem = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<RoundEndSystem>();
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// Press the shuttle call button
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roundEndSystem.RequestRoundEnd();
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Assert.That(roundEndSystem.ExpectedCountdownEnd, Is.Not.Null, "Shuttle was called, but countdown time was not set");
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Assert.That(roundEndSystem.CanCall(), Is.False, "Started the shuttle, but didn't have to wait cooldown to press cancel button");
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// Check that we can't recall the shuttle yet
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roundEndSystem.CancelRoundEndCountdown();
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Assert.That(roundEndSystem.ExpectedCountdownEnd, Is.Not.Null, "Shuttle was cancelled, even though the button was on cooldown");
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});
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await WaitForEvent(); // Wait for Cooldown
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await server.WaitAssertion(() =>
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{
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var roundEndSystem = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<RoundEndSystem>();
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Assert.That(roundEndSystem.CanCall(), Is.True, "We waited a while, but the cooldown is not expired");
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Assert.That(roundEndSystem.ExpectedCountdownEnd, Is.Not.Null, "We were waiting for the cooldown, but the round also ended");
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// Recall the shuttle, which should trigger the cooldown again
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roundEndSystem.CancelRoundEndCountdown();
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Assert.That(roundEndSystem.ExpectedCountdownEnd, Is.Null, "Recalled shuttle, but countdown has not ended");
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Assert.That(roundEndSystem.CanCall(), Is.False, "Recalled shuttle, but cooldown has not been enabled");
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});
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await WaitForEvent(); // Wait for Cooldown
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await server.WaitAssertion(() =>
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{
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var roundEndSystem = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<RoundEndSystem>();
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Assert.That(roundEndSystem.CanCall(), Is.True, "We waited a while, but the cooldown is not expired");
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// Press the shuttle call button
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roundEndSystem.RequestRoundEnd();
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});
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await WaitForEvent(); // Wait for Cooldown
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await server.WaitAssertion(() =>
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{
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var roundEndSystem = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<RoundEndSystem>();
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Assert.That(roundEndSystem.CanCall(), Is.True, "We waited a while, but the cooldown is not expired");
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Assert.That(roundEndSystem.ExpectedCountdownEnd, Is.Not.Null, "The countdown ended, but we just wanted the cooldown to end");
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});
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await WaitForEvent(); // Wait for countdown to end round
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await CheckRunLevel(GameRunLevel.PostRound);
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await WaitForEvent(); // Wait for Restart
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await CheckRunLevel(GameRunLevel.PreRoundLobby);
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Task CheckRunLevel(GameRunLevel level)
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{
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return server.WaitAssertion(() =>
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{
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var ticker = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<GameTicker>();
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Assert.That(ticker.RunLevel, Is.EqualTo(level));
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});
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}
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async Task WaitForEvent()
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{
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var timeout = Task.Delay(TimeSpan.FromSeconds(10));
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var currentCount = Thread.VolatileRead(ref eventCount);
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while (currentCount == Thread.VolatileRead(ref eventCount) && !timeout.IsCompleted)
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{
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await server.WaitRunTicks(1);
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}
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if (timeout.IsCompleted) throw new TimeoutException("Event took too long to trigger");
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}
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}
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}
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}
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