Fix firelocks failing to drop fast enough (#38918)

This commit is contained in:
ArtisticRoomba
2025-07-15 20:18:55 -07:00
committed by GitHub
parent 988a35bc5a
commit 76a7b31c1e

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@@ -596,8 +596,17 @@ namespace Content.Server.Atmos.EntitySystems
if (!reconsiderAdjacent)
return;
// Before updating the adjacent tile flags that determine whether air is allowed to flow
// or not, we explicitly update airtight data on these tiles right now.
// This ensures that UpdateAdjacentTiles has updated data before updating flags.
// This allows monstermos' floodfill check that determines if firelocks have dropped
// to work correctly.
UpdateAirtightData(ent.Owner, ent.Comp1, ent.Comp3, tile);
UpdateAirtightData(ent.Owner, ent.Comp1, ent.Comp3, other);
UpdateAdjacentTiles(ent, tile);
UpdateAdjacentTiles(ent, other);
InvalidateVisuals(ent, tile);
InvalidateVisuals(ent, other);
}