Add helpers to load textures and fonts.
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@@ -104,6 +104,7 @@
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<Compile Include="GameObjects\Components\Power\PowerDebugTool.cs" />
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<Compile Include="GameObjects\Components\Power\PowerDebugTool.cs" />
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<Compile Include="UserInterface\LobbyGui.cs" />
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<Compile Include="UserInterface\LobbyGui.cs" />
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<Compile Include="UserInterface\NanoStyle.cs" />
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<Compile Include="UserInterface\NanoStyle.cs" />
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<Compile Include="Utility\ResourceCacheExtensions.cs" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Content.Shared\Content.Shared.csproj">
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<ProjectReference Include="..\Content.Shared\Content.Shared.csproj">
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32
Content.Client/Utility/ResourceCacheExtensions.cs
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32
Content.Client/Utility/ResourceCacheExtensions.cs
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@@ -0,0 +1,32 @@
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using JetBrains.Annotations;
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using SS14.Client.Graphics;
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using SS14.Client.Interfaces.ResourceManagement;
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using SS14.Client.ResourceManagement;
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using SS14.Shared.Utility;
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namespace Content.Client.Utility
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{
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[PublicAPI]
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public static class ResourceCacheExtensions
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{
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public static Texture GetTexture(this IResourceCache cache, ResourcePath path)
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{
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return cache.GetResource<TextureResource>(path);
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}
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public static Texture GetTexture(this IResourceCache cache, string path)
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{
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return GetTexture(cache, new ResourcePath(path));
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}
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public static Font GetFont(this IResourceCache cache, ResourcePath path, int size)
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{
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return new VectorFont(cache.GetResource<FontResource>(path), size);
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}
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public static Font GetFont(this IResourceCache cache, string path, int size)
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{
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return cache.GetFont(new ResourcePath(path), size);
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}
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}
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}
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