IgnitionSourceComponent added (#13555)
Co-authored-by: Jezithyr <6192499+Jezithyr@users.noreply.github.com> Co-authored-by: Kara <lunarautomaton6@gmail.com>
This commit is contained in:
15
Content.Server/IgnitionSource/IgnitionSourceComponent.cs
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15
Content.Server/IgnitionSource/IgnitionSourceComponent.cs
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@@ -0,0 +1,15 @@
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namespace Content.Server.IgnitionSource;
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/// <summary>
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/// This is used for...
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/// </summary>
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[RegisterComponent]
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[Access(typeof(IgnitionSourceSystem))]
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public sealed class IgnitionSourceComponent : Component
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{
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[DataField("ignited")]
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public bool Ignited = false;
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[DataField("temperature", required: true)]
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public int Temperature;
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}
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53
Content.Server/IgnitionSource/IgnitionSourceSystem.cs
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53
Content.Server/IgnitionSource/IgnitionSourceSystem.cs
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using Content.Server.Atmos.EntitySystems;
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using Content.Shared.Temperature;
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using Robust.Server.GameObjects;
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namespace Content.Server.IgnitionSource;
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/// <summary>
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/// This handles ignition, Jez basically coded this.
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/// </summary>
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///
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public sealed class IgnitionSourceSystem : EntitySystem
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{
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/// <inheritdoc/>
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///
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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[Dependency] private readonly TransformSystem _transformSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<IgnitionSourceComponent,IsHotEvent>(OnIsHot);
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}
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private void OnIsHot(EntityUid uid, IgnitionSourceComponent component, IsHotEvent args)
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{
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Logger.Debug(args.IsHot.ToString());
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SetIgnited(uid,component,args.IsHot);
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}
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private void SetIgnited(EntityUid uid, IgnitionSourceComponent component, bool newState)
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{
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component.Ignited = newState;
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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foreach (var (component,transform) in EntityQuery<IgnitionSourceComponent,TransformComponent>())
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{
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var source = component.Owner;
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if (!component.Ignited)
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continue;
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if (transform.GridUid is { } gridUid)
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{
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var position = _transformSystem.GetGridOrMapTilePosition(source, transform);
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_atmosphereSystem.HotspotExpose(gridUid, position, component.Temperature, 50, true);
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}
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}
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}
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}
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@@ -5,6 +5,7 @@ using Content.Shared.Interaction.Events;
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using Content.Shared.Item;
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using Content.Shared.Light.Component;
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using Content.Shared.Tag;
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using Content.Shared.Temperature;
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using Content.Shared.Verbs;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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@@ -120,6 +121,8 @@ namespace Content.Server.Light.EntitySystems
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case ExpendableLightState.Dead:
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appearance.SetData(ExpendableLightVisuals.Behavior, string.Empty);
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var isHotEvent = new IsHotEvent() {IsHot = true};
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RaiseLocalEvent(component.Owner, isHotEvent);
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break;
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}
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}
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@@ -160,7 +163,8 @@ namespace Content.Server.Light.EntitySystems
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private void OnExpLightUse(EntityUid uid, ExpendableLightComponent component, UseInHandEvent args)
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{
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if (args.Handled) return;
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var isHotEvent = new IsHotEvent() {IsHot = true};
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RaiseLocalEvent(uid, isHotEvent);
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if (TryActivate(component))
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args.Handled = true;
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}
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@@ -148,6 +148,9 @@ namespace Content.Server.Tools
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var ev = new WelderToggledEvent(false);
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RaiseLocalEvent(welder.Owner, ev, false);
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var hotEvent = new IsHotEvent() {IsHot = false};
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RaiseLocalEvent(uid, hotEvent);
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// Layer 1 is the flame.
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_appearanceSystem.SetData(uid, WelderVisuals.Lit, false);
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_appearanceSystem.SetData(uid, ToggleableLightVisuals.Enabled, false);
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@@ -204,6 +207,8 @@ namespace Content.Server.Tools
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private void OnWelderActivate(EntityUid uid, WelderComponent welder, ActivateInWorldEvent args)
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{
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args.Handled = TryToggleWelder(uid, args.User, welder);
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var hotEvent = new IsHotEvent() {IsHot = true};
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RaiseLocalEvent(uid, hotEvent);
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}
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private void OnWelderAfterInteract(EntityUid uid, WelderComponent welder, AfterInteractEvent args)
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@@ -313,6 +318,7 @@ namespace Content.Server.Tools
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if (_welderTimer < WelderUpdateTimer)
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return;
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// TODO Use an "active welder" component instead, EntityQuery over that.
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foreach (var tool in _activeWelders.ToArray())
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{
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@@ -324,12 +330,6 @@ namespace Content.Server.Tools
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if (!_solutionContainerSystem.TryGetSolution(tool, welder.FuelSolution, out var solution, solutionContainer))
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continue;
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if (transform.GridUid is { } gridUid)
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{
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var position = _transformSystem.GetGridOrMapTilePosition(tool, transform);
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_atmosphereSystem.HotspotExpose(gridUid, position, 700, 50, true);
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}
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solution.RemoveReagent(welder.FuelReagent, welder.FuelConsumption * _welderTimer);
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if (solution.GetReagentQuantity(welder.FuelReagent) <= FixedPoint2.Zero)
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@@ -42,6 +42,9 @@
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radius: 1.0
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energy: 5.0
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netsync: false
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- type: IgnitionSource
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temperature: 400
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ignited: false
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- type: LightBehaviour
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behaviours:
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- !type:RandomizeBehaviour # immediately make it bright and flickery
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@@ -47,6 +47,8 @@
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radius: 1.0
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energy: 9.0
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netsync: false
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- type: IgnitionSource
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temperature: 1000
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- type: LightBehaviour
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behaviours:
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- !type:RandomizeBehaviour # immediately make it bright and flickery
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@@ -62,6 +62,8 @@
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- type: RequiresEyeProtection
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- type: StaticPrice
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price: 40
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- type: IgnitionSource
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temperature: 700
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- type: entity
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name: industrial welding tool
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