Separate destructible component threshold into behaviors (#2818)
* WIP changes, add behaviors * Fix behavior typing, namespace and test * NO SPACES
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.Audio;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Server.GameObjects.Components.Destructible.Thresholds.Behavior
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{
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public class PlaySoundBehavior : IThresholdBehavior
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{
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/// <summary>
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/// Sound played upon destruction.
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/// </summary>
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public string Sound { get; set; }
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public void ExposeData(ObjectSerializer serializer)
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{
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serializer.DataField(this, x => x.Sound, "sound", string.Empty);
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}
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public void Trigger(IEntity owner, DestructibleSystem system)
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{
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if (string.IsNullOrEmpty(Sound))
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{
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return;
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}
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var pos = owner.Transform.Coordinates;
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system.AudioSystem.PlayAtCoords(Sound, pos, AudioHelpers.WithVariation(0.125f));
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}
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}
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}
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