Separate destructible component threshold into behaviors (#2818)

* WIP changes, add behaviors

* Fix behavior typing, namespace and test

* NO SPACES
This commit is contained in:
DrSmugleaf
2020-12-23 13:34:57 +01:00
committed by GitHub
parent ce029f461e
commit 764465f60c
57 changed files with 819 additions and 471 deletions

View File

@@ -0,0 +1,32 @@
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Audio;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Destructible.Thresholds.Behavior
{
public class PlaySoundBehavior : IThresholdBehavior
{
/// <summary>
/// Sound played upon destruction.
/// </summary>
public string Sound { get; set; }
public void ExposeData(ObjectSerializer serializer)
{
serializer.DataField(this, x => x.Sound, "sound", string.Empty);
}
public void Trigger(IEntity owner, DestructibleSystem system)
{
if (string.IsNullOrEmpty(Sound))
{
return;
}
var pos = owner.Transform.Coordinates;
system.AudioSystem.PlayAtCoords(Sound, pos, AudioHelpers.WithVariation(0.125f));
}
}
}