Separate destructible component threshold into behaviors (#2818)
* WIP changes, add behaviors * Fix behavior typing, namespace and test * NO SPACES
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using Content.Server.GameObjects.EntitySystems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Serialization;
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namespace Content.Server.GameObjects.Components.Destructible.Thresholds.Behavior
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{
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public interface IThresholdBehavior : IExposeData
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{
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void Trigger(IEntity owner, DestructibleSystem system);
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}
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}
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