machine deconstruct test (#11779)
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59
Content.IntegrationTests/Tests/MachineBoardTest.cs
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59
Content.IntegrationTests/Tests/MachineBoardTest.cs
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@@ -0,0 +1,59 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.Construction.Components;
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using NUnit.Framework;
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using Robust.Shared.Prototypes;
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namespace Content.IntegrationTests.Tests;
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public sealed class MachineBoardTest
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{
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/// <summary>
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/// A list of machine boards that can be ignored by this test.
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/// </summary>
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private readonly HashSet<string> _ignoredPrototypes = new()
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{
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//These have their own construction thing going on here
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"MachineParticleAcceleratorEndCapCircuitboard",
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"MachineParticleAcceleratorFuelChamberCircuitboard",
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"MachineParticleAcceleratorFuelChamberCircuitboard",
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"MachineParticleAcceleratorPowerBoxCircuitboard",
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"MachineParticleAcceleratorEmitterLeftCircuitboard",
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"MachineParticleAcceleratorEmitterCenterCircuitboard",
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"MachineParticleAcceleratorEmitterRightCircuitboard"
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};
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/// <summary>
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/// Ensures that every single machine board's corresponding entity
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/// is a machine and can be properly deconstructed.
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/// </summary>
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[Test]
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public async Task TestMachineBoardHasValidMachine()
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{
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await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings{NoClient = true});
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var server = pairTracker.Pair.Server;
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var protoMan = server.ResolveDependency<IPrototypeManager>();
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await server.WaitAssertion(() =>
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{
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foreach (var p in protoMan.EnumeratePrototypes<EntityPrototype>().Where(p => !p.Abstract && !_ignoredPrototypes.Contains(p.ID)))
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{
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if (!p.TryGetComponent<MachineBoardComponent>(out var mbc))
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continue;
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var mId = mbc.Prototype;
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Assert.That(mId, Is.Not.Null, $"Machine board {p.ID} does not have a corresponding machine.");
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Assert.That(protoMan.TryIndex<EntityPrototype>(mId, out var mProto),
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$"Machine board {p.ID}'s corresponding machine has an invalid prototype.");
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Assert.That(mProto.TryGetComponent<MachineComponent>(out var mComp),
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$"Machine board {p.ID}'s corresponding machine {mId} does not have MachineComponent");
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Assert.That(mComp.BoardPrototype, Is.EqualTo(p.ID),
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$"Machine {mId}'s BoardPrototype is not equal to it's corresponding machine board, {p.ID}");
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}
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});
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await pairTracker.CleanReturnAsync();
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}
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}
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@@ -1,6 +1,6 @@
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- type: entity
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id: DiseaseDiagnoser
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parent: BaseMachinePowered
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parent: [ BaseMachinePowered, ConstructibleMachine ]
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name: Disease Diagnoser Delta Extreme
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description: A machine that analyzes disease samples.
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placement:
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@@ -22,3 +22,5 @@
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- type: DiseaseMachineVisuals
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idleState: icon
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runningState: running
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- type: Machine
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board: DiagnoserMachineCircuitboard
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@@ -1,6 +1,6 @@
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- type: entity
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id: KitchenMicrowave
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parent: BaseMachinePowered
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parent: [ BaseMachinePowered, ConstructibleMachine ]
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name: microwave
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description: It's magic.
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components:
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@@ -59,6 +59,10 @@
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acts: ["Breakage"]
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- type: ApcPowerReceiver
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powerLoad: 400
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- type: Machine
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board: MicrowaveMachineCircuitboard
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- type: ContainerContainer
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containers:
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microwave_entity_container: !type:Container
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machine_board: !type:Container
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machine_parts: !type:Container
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@@ -1,6 +1,6 @@
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- type: entity
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id: KitchenReagentGrinder
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parent: BaseMachinePowered
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parent: [ BaseMachinePowered, ConstructibleMachine ]
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name: reagent grinder
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description: From BlenderTech. Will It Blend? Let's find out!
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suffix: grinder/juicer
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@@ -44,7 +44,11 @@
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- type: ApcPowerReceiver
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powerLoad: 300
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- type: ItemSlots
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- type: Machine
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board: ReagentGrinderMachineCircuitboard
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- type: ContainerContainer
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containers:
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ReagentGrinder-reagentContainerContainer: !type:ContainerSlot
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ReagentGrinder-entityContainerContainer: !type:Container
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machine_board: !type:Container
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machine_parts: !type:Container
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@@ -1,7 +1,7 @@
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- type: entity
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id: StasisBed
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name: stasis bed
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parent: BaseMachinePowered
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parent: [ BaseMachinePowered, ConstructibleMachine ]
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description: A bed that massively slows down the patient's metabolism, allowing more time to administer a proper treatment for stabilization.
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components:
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- type: StasisBed
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@@ -39,6 +39,8 @@
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- type: Strap
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position: Down
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rotation: -90
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- type: Machine
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board: StasisBedMachineCircuitboard
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- type: Physics
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bodyType: Static
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- type: Fixtures
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