Fluid spread refactor (#11908)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Fix undefined
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@@ -100,6 +100,14 @@ namespace Content.Shared.Slippery
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_adminLogger.Add(LogType.Slip, LogImpact.Low,
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$"{ToPrettyString(other):mob} slipped on collision with {ToPrettyString(component.Owner):entity}");
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}
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public void CopyConstruct(EntityUid destUid, SlipperyComponent srcSlip)
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{
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var destEvaporation = EntityManager.EnsureComponent<SlipperyComponent>(destUid);
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destEvaporation.SlipSound = srcSlip.SlipSound;
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destEvaporation.ParalyzeTime = srcSlip.ParalyzeTime;
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destEvaporation.LaunchForwardsMultiplier = srcSlip.LaunchForwardsMultiplier;
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}
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}
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/// <summary>
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