Fluid spread refactor (#11908)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Fix undefined
This commit is contained in:
@@ -1,5 +1,6 @@
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using Content.Server.Fluids.Components;
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using Content.Server.Fluids.EntitySystems;
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@@ -31,13 +32,9 @@ public sealed class FluidSpill
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private readonly Direction[] _dirs =
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{
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Direction.East,
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Direction.SouthEast,
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Direction.South,
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Direction.SouthWest,
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Direction.West,
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Direction.NorthWest,
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Direction.North,
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Direction.NorthEast,
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};
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@@ -46,12 +43,13 @@ public sealed class FluidSpill
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[Test]
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public async Task SpillEvenlyTest()
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{
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await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings{NoClient = true});
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await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings { NoClient = true });
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var server = pairTracker.Pair.Server;
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var mapManager = server.ResolveDependency<IMapManager>();
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var entityManager = server.ResolveDependency<IEntityManager>();
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var spillSystem = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<SpillableSystem>();
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var gameTiming = server.ResolveDependency<IGameTiming>();
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var puddleSystem = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<PuddleSystem>();
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MapId mapId;
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EntityUid gridId = default;
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@@ -89,38 +87,44 @@ public sealed class FluidSpill
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var puddle = GetPuddle(entityManager, grid, _origin);
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Assert.That(puddle, Is.Not.Null);
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Assert.That(puddle!.CurrentVolume, Is.EqualTo(FixedPoint2.New(20)));
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Assert.That(puddleSystem.CurrentVolume(puddle!.Owner, puddle), Is.EqualTo(FixedPoint2.New(20)));
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foreach (var direction in _dirs)
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{
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var newPos = _origin.Offset(direction);
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var sidePuddle = GetPuddle(entityManager, grid, newPos);
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Assert.That(sidePuddle, Is.Not.Null);
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Assert.That(sidePuddle!.CurrentVolume, Is.EqualTo(FixedPoint2.New(10)));
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Assert.That(puddleSystem.CurrentVolume(sidePuddle!.Owner, sidePuddle), Is.EqualTo(FixedPoint2.New(20)));
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}
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});
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await pairTracker.CleanReturnAsync();
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}
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[Test]
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public async Task SpillSmallOverflowTest()
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public async Task SpillCorner()
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{
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await using var pairTracker = await PoolManager.GetServerClient();
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await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings { NoClient = true });
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var server = pairTracker.Pair.Server;
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var mapManager = server.ResolveDependency<IMapManager>();
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var entityManager = server.ResolveDependency<IEntityManager>();
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var spillSystem = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<SpillableSystem>();
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var puddleSystem = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<PuddleSystem>();
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var gameTiming = server.ResolveDependency<IGameTiming>();
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MapId mapId;
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EntityUid gridId = default;
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/*
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In this test, if o is spillage puddle and # are walls, we want to ensure all tiles are empty (`.`)
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o # .
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# . .
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. . .
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*/
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await server.WaitPost(() =>
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{
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mapId = mapManager.CreateMap();
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var grid = mapManager.CreateGrid(mapId);
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gridId = grid.GridEntityId;
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for (var x = 0; x < 3; x++)
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{
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@@ -130,49 +134,47 @@ public sealed class FluidSpill
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}
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}
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gridId = grid.GridEntityId;
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entityManager.SpawnEntity("WallReinforced", grid.GridTileToLocal(new Vector2i(0, 1)));
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entityManager.SpawnEntity("WallReinforced", grid.GridTileToLocal(new Vector2i(1, 0)));
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});
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var puddleOrigin = new Vector2i(0, 0);
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await server.WaitAssertion(() =>
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{
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var solution = new Solution("Water", FixedPoint2.New(20.01));
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var grid = mapManager.GetGrid(gridId);
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var tileRef = grid.GetTileRef(_origin);
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var solution = new Solution("Water", FixedPoint2.New(100));
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var tileRef = grid.GetTileRef(puddleOrigin);
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var puddle = spillSystem.SpillAt(tileRef, solution, "PuddleSmear");
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Assert.That(puddle, Is.Not.Null);
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Assert.That(GetPuddle(entityManager, grid, puddleOrigin), Is.Not.Null);
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});
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var sTimeToWait = (int) Math.Ceiling(2f * gameTiming.TickRate);
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await PoolManager.RunTicksSync(pairTracker.Pair, sTimeToWait);
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await server.WaitRunTicks(sTimeToWait);
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await server.WaitAssertion(() =>
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{
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var grid = mapManager.GetGrid(gridId);
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var puddle = GetPuddle(entityManager, grid, _origin);
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Assert.That(puddle, Is.Not.Null);
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Assert.That(puddle!.CurrentVolume, Is.EqualTo(FixedPoint2.New(20)));
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var puddle = GetPuddle(entityManager, grid, puddleOrigin);
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// we don't know where a spill would happen
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// but there should be only one
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var emptyField = 0;
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var fullField = 0;
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foreach (var direction in _dirs)
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Assert.That(puddle, Is.Not.Null);
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Assert.That(puddleSystem.CurrentVolume(puddle!.Owner, puddle), Is.EqualTo(FixedPoint2.New(100)));
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for (var x = 0; x < 3; x++)
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{
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var newPos = _origin.Offset(direction);
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var sidePuddle = GetPuddle(entityManager, grid, newPos);
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if (sidePuddle == null)
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for (var y = 0; y < 3; y++)
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{
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emptyField++;
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}
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else if (sidePuddle.CurrentVolume == FixedPoint2.Epsilon)
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{
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fullField++;
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if (x == 0 && y == 0 || x == 0 && y == 1 || x == 1 && y == 0)
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{
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continue;
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}
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var newPos = new Vector2i(x, y);
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var sidePuddle = GetPuddle(entityManager, grid, newPos);
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Assert.That(sidePuddle, Is.Null);
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}
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}
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Assert.That(emptyField, Is.EqualTo(7));
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Assert.That(fullField, Is.EqualTo(1));
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});
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await pairTracker.CleanReturnAsync();
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