Fluid spread refactor (#11908)

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Fix undefined
This commit is contained in:
Ygg01
2022-11-15 12:30:59 +01:00
committed by GitHub
parent 89b959f931
commit 75ea093d78
17 changed files with 719 additions and 336 deletions

View File

@@ -1,5 +1,6 @@
#nullable enable
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using Content.Server.Fluids.Components;
using Content.Server.Fluids.EntitySystems;
@@ -31,13 +32,9 @@ public sealed class FluidSpill
private readonly Direction[] _dirs =
{
Direction.East,
Direction.SouthEast,
Direction.South,
Direction.SouthWest,
Direction.West,
Direction.NorthWest,
Direction.North,
Direction.NorthEast,
};
@@ -46,12 +43,13 @@ public sealed class FluidSpill
[Test]
public async Task SpillEvenlyTest()
{
await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings{NoClient = true});
await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings { NoClient = true });
var server = pairTracker.Pair.Server;
var mapManager = server.ResolveDependency<IMapManager>();
var entityManager = server.ResolveDependency<IEntityManager>();
var spillSystem = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<SpillableSystem>();
var gameTiming = server.ResolveDependency<IGameTiming>();
var puddleSystem = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<PuddleSystem>();
MapId mapId;
EntityUid gridId = default;
@@ -89,38 +87,44 @@ public sealed class FluidSpill
var puddle = GetPuddle(entityManager, grid, _origin);
Assert.That(puddle, Is.Not.Null);
Assert.That(puddle!.CurrentVolume, Is.EqualTo(FixedPoint2.New(20)));
Assert.That(puddleSystem.CurrentVolume(puddle!.Owner, puddle), Is.EqualTo(FixedPoint2.New(20)));
foreach (var direction in _dirs)
{
var newPos = _origin.Offset(direction);
var sidePuddle = GetPuddle(entityManager, grid, newPos);
Assert.That(sidePuddle, Is.Not.Null);
Assert.That(sidePuddle!.CurrentVolume, Is.EqualTo(FixedPoint2.New(10)));
Assert.That(puddleSystem.CurrentVolume(sidePuddle!.Owner, sidePuddle), Is.EqualTo(FixedPoint2.New(20)));
}
});
await pairTracker.CleanReturnAsync();
}
[Test]
public async Task SpillSmallOverflowTest()
public async Task SpillCorner()
{
await using var pairTracker = await PoolManager.GetServerClient();
await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings { NoClient = true });
var server = pairTracker.Pair.Server;
var mapManager = server.ResolveDependency<IMapManager>();
var entityManager = server.ResolveDependency<IEntityManager>();
var spillSystem = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<SpillableSystem>();
var puddleSystem = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<PuddleSystem>();
var gameTiming = server.ResolveDependency<IGameTiming>();
MapId mapId;
EntityUid gridId = default;
/*
In this test, if o is spillage puddle and # are walls, we want to ensure all tiles are empty (`.`)
o # .
# . .
. . .
*/
await server.WaitPost(() =>
{
mapId = mapManager.CreateMap();
var grid = mapManager.CreateGrid(mapId);
gridId = grid.GridEntityId;
for (var x = 0; x < 3; x++)
{
@@ -130,49 +134,47 @@ public sealed class FluidSpill
}
}
gridId = grid.GridEntityId;
entityManager.SpawnEntity("WallReinforced", grid.GridTileToLocal(new Vector2i(0, 1)));
entityManager.SpawnEntity("WallReinforced", grid.GridTileToLocal(new Vector2i(1, 0)));
});
var puddleOrigin = new Vector2i(0, 0);
await server.WaitAssertion(() =>
{
var solution = new Solution("Water", FixedPoint2.New(20.01));
var grid = mapManager.GetGrid(gridId);
var tileRef = grid.GetTileRef(_origin);
var solution = new Solution("Water", FixedPoint2.New(100));
var tileRef = grid.GetTileRef(puddleOrigin);
var puddle = spillSystem.SpillAt(tileRef, solution, "PuddleSmear");
Assert.That(puddle, Is.Not.Null);
Assert.That(GetPuddle(entityManager, grid, puddleOrigin), Is.Not.Null);
});
var sTimeToWait = (int) Math.Ceiling(2f * gameTiming.TickRate);
await PoolManager.RunTicksSync(pairTracker.Pair, sTimeToWait);
await server.WaitRunTicks(sTimeToWait);
await server.WaitAssertion(() =>
{
var grid = mapManager.GetGrid(gridId);
var puddle = GetPuddle(entityManager, grid, _origin);
Assert.That(puddle, Is.Not.Null);
Assert.That(puddle!.CurrentVolume, Is.EqualTo(FixedPoint2.New(20)));
var puddle = GetPuddle(entityManager, grid, puddleOrigin);
// we don't know where a spill would happen
// but there should be only one
var emptyField = 0;
var fullField = 0;
foreach (var direction in _dirs)
Assert.That(puddle, Is.Not.Null);
Assert.That(puddleSystem.CurrentVolume(puddle!.Owner, puddle), Is.EqualTo(FixedPoint2.New(100)));
for (var x = 0; x < 3; x++)
{
var newPos = _origin.Offset(direction);
var sidePuddle = GetPuddle(entityManager, grid, newPos);
if (sidePuddle == null)
for (var y = 0; y < 3; y++)
{
emptyField++;
}
else if (sidePuddle.CurrentVolume == FixedPoint2.Epsilon)
{
fullField++;
if (x == 0 && y == 0 || x == 0 && y == 1 || x == 1 && y == 0)
{
continue;
}
var newPos = new Vector2i(x, y);
var sidePuddle = GetPuddle(entityManager, grid, newPos);
Assert.That(sidePuddle, Is.Null);
}
}
Assert.That(emptyField, Is.EqualTo(7));
Assert.That(fullField, Is.EqualTo(1));
});
await pairTracker.CleanReturnAsync();