Make systems default to no paused comps (#2475)

* Make systems default to no paused comps

* Restore old paused

But with a new name

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
This commit is contained in:
metalgearsloth
2020-11-14 00:43:29 +11:00
committed by GitHub
parent 02f827f063
commit 75e0667acb
3 changed files with 3 additions and 3 deletions

View File

@@ -57,7 +57,7 @@ namespace Content.Server.GameObjects.EntitySystems
public override void Update(float frameTime)
{
foreach (var (moverComponent, collidableComponent) in EntityManager.ComponentManager.EntityQuery<IMoverComponent, IPhysicsComponent>(false))
foreach (var (moverComponent, collidableComponent) in EntityManager.ComponentManager.EntityQuery<IMoverComponent, IPhysicsComponent>())
{
var entity = moverComponent.Owner;
UpdateKinematics(entity.Transform, moverComponent, collidableComponent);