Clean up all missing EntitySystem proxy method uses (#38353)

This commit is contained in:
Tayrtahn
2025-06-26 19:50:49 -04:00
committed by GitHub
parent 73df3b1593
commit 75db49f9c0
185 changed files with 418 additions and 418 deletions

View File

@@ -240,7 +240,7 @@ public sealed class SingularitySystem : SharedSingularitySystem
private void OnConsumed(EntityUid uid, SingularityComponent comp, ref EventHorizonConsumedEntityEvent args)
{
// Should be slightly more efficient than checking literally everything we consume for a singularity component and doing the reverse.
if (EntityManager.TryGetComponent<SingularityComponent>(args.EventHorizonUid, out var singulo))
if (TryComp<SingularityComponent>(args.EventHorizonUid, out var singulo))
{
AdjustEnergy(args.EventHorizonUid, comp.Energy, singularity: singulo);
SetEnergy(uid, 0.0f, comp);
@@ -255,7 +255,7 @@ public sealed class SingularitySystem : SharedSingularitySystem
/// <param name="args">The event arguments.</param>
public void OnConsumed(EntityUid uid, SinguloFoodComponent comp, ref EventHorizonConsumedEntityEvent args)
{
if (EntityManager.TryGetComponent<SingularityComponent>(args.EventHorizonUid, out var singulo))
if (TryComp<SingularityComponent>(args.EventHorizonUid, out var singulo))
{
// Calculate the percentage change (positive or negative)
var percentageChange = singulo.Energy * (comp.EnergyFactor - 1f);