Clean up all missing EntitySystem proxy method uses (#38353)
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@@ -240,7 +240,7 @@ public sealed class SingularitySystem : SharedSingularitySystem
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private void OnConsumed(EntityUid uid, SingularityComponent comp, ref EventHorizonConsumedEntityEvent args)
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{
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// Should be slightly more efficient than checking literally everything we consume for a singularity component and doing the reverse.
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if (EntityManager.TryGetComponent<SingularityComponent>(args.EventHorizonUid, out var singulo))
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if (TryComp<SingularityComponent>(args.EventHorizonUid, out var singulo))
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{
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AdjustEnergy(args.EventHorizonUid, comp.Energy, singularity: singulo);
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SetEnergy(uid, 0.0f, comp);
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@@ -255,7 +255,7 @@ public sealed class SingularitySystem : SharedSingularitySystem
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/// <param name="args">The event arguments.</param>
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public void OnConsumed(EntityUid uid, SinguloFoodComponent comp, ref EventHorizonConsumedEntityEvent args)
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{
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if (EntityManager.TryGetComponent<SingularityComponent>(args.EventHorizonUid, out var singulo))
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if (TryComp<SingularityComponent>(args.EventHorizonUid, out var singulo))
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{
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// Calculate the percentage change (positive or negative)
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var percentageChange = singulo.Energy * (comp.EnergyFactor - 1f);
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