Clean up all missing EntitySystem proxy method uses (#38353)

This commit is contained in:
Tayrtahn
2025-06-26 19:50:49 -04:00
committed by GitHub
parent 73df3b1593
commit 75db49f9c0
185 changed files with 418 additions and 418 deletions

View File

@@ -53,7 +53,7 @@ public sealed class SingularityGeneratorSystem : SharedSingularityGeneratorSyste
return;
SetPower(uid, 0, comp);
EntityManager.SpawnEntity(comp.SpawnPrototype, Transform(uid).Coordinates);
Spawn(comp.SpawnPrototype, Transform(uid).Coordinates);
}
#region Getters/Setters
@@ -109,12 +109,12 @@ public sealed class SingularityGeneratorSystem : SharedSingularityGeneratorSyste
/// <param name="args">The state of the beginning of the collision.</param>
private void HandleParticleCollide(EntityUid uid, ParticleProjectileComponent component, ref StartCollideEvent args)
{
if (!EntityManager.TryGetComponent<SingularityGeneratorComponent>(args.OtherEntity, out var generatorComp))
if (!TryComp<SingularityGeneratorComponent>(args.OtherEntity, out var generatorComp))
return;
if (_timing.CurTime < _metadata.GetPauseTime(uid) + generatorComp.NextFailsafe && !generatorComp.FailsafeDisabled)
{
EntityManager.QueueDeleteEntity(uid);
QueueDel(uid);
return;
}
@@ -152,7 +152,7 @@ public sealed class SingularityGeneratorSystem : SharedSingularityGeneratorSyste
);
}
EntityManager.QueueDeleteEntity(uid);
QueueDel(uid);
}
#endregion Event Handlers