Clean up all missing EntitySystem proxy method uses (#38353)

This commit is contained in:
Tayrtahn
2025-06-26 19:50:49 -04:00
committed by GitHub
parent 73df3b1593
commit 75db49f9c0
185 changed files with 418 additions and 418 deletions

View File

@@ -94,7 +94,7 @@ namespace Content.Server.Shuttles.Systems
private void OnShutdown(EntityUid uid, DockingComponent component, ComponentShutdown args)
{
if (component.DockedWith == null ||
EntityManager.GetComponent<MetaDataComponent>(uid).EntityLifeStage > EntityLifeStage.MapInitialized)
Comp<MetaDataComponent>(uid).EntityLifeStage > EntityLifeStage.MapInitialized)
{
return;
}
@@ -137,8 +137,8 @@ namespace Content.Server.Shuttles.Systems
dockA.DockJointId = null;
// If these grids are ever null then need to look at fixing ordering for unanchored events elsewhere.
var gridAUid = EntityManager.GetComponent<TransformComponent>(dockAUid).GridUid;
var gridBUid = EntityManager.GetComponent<TransformComponent>(dockBUid.Value).GridUid;
var gridAUid = Comp<TransformComponent>(dockAUid).GridUid;
var gridBUid = Comp<TransformComponent>(dockBUid.Value).GridUid;
var msg = new UndockEvent
{
@@ -159,7 +159,7 @@ namespace Content.Server.Shuttles.Systems
var component = entity.Comp;
// Use startup so transform already initialized
if (!EntityManager.GetComponent<TransformComponent>(uid).Anchored)
if (!Comp<TransformComponent>(uid).Anchored)
return;
// This little gem is for docking deserialization
@@ -169,7 +169,7 @@ namespace Content.Server.Shuttles.Systems
if (MetaData(component.DockedWith.Value).EntityLifeStage < EntityLifeStage.Initialized)
return;
var otherDock = EntityManager.GetComponent<DockingComponent>(component.DockedWith.Value);
var otherDock = Comp<DockingComponent>(component.DockedWith.Value);
DebugTools.Assert(otherDock.DockedWith != null);
Dock((uid, component), (component.DockedWith.Value, otherDock));
@@ -220,8 +220,8 @@ namespace Content.Server.Shuttles.Systems
// https://gamedev.stackexchange.com/questions/98772/b2distancejoint-with-frequency-equal-to-0-vs-b2weldjoint
// We could also potentially use a prismatic joint? Depending if we want clamps that can extend or whatever
var dockAXform = EntityManager.GetComponent<TransformComponent>(dockAUid);
var dockBXform = EntityManager.GetComponent<TransformComponent>(dockBUid);
var dockAXform = Comp<TransformComponent>(dockAUid);
var dockBXform = Comp<TransformComponent>(dockBUid);
DebugTools.Assert(dockAXform.GridUid != null);
DebugTools.Assert(dockBXform.GridUid != null);
@@ -235,8 +235,8 @@ namespace Content.Server.Shuttles.Systems
SharedJointSystem.LinearStiffness(
2f,
0.7f,
EntityManager.GetComponent<PhysicsComponent>(gridA).Mass,
EntityManager.GetComponent<PhysicsComponent>(gridB).Mass,
Comp<PhysicsComponent>(gridA).Mass,
Comp<PhysicsComponent>(gridB).Mass,
out var stiffness,
out var damping);
@@ -255,8 +255,8 @@ namespace Content.Server.Shuttles.Systems
joint = _jointSystem.GetOrCreateWeldJoint(gridA, gridB, DockingJoint + dockAUid);
}
var gridAXform = EntityManager.GetComponent<TransformComponent>(gridA);
var gridBXform = EntityManager.GetComponent<TransformComponent>(gridB);
var gridAXform = Comp<TransformComponent>(gridA);
var gridBXform = Comp<TransformComponent>(gridB);
var anchorA = dockAXform.LocalPosition + dockAXform.LocalRotation.ToWorldVec() / 2f;
var anchorB = dockBXform.LocalPosition + dockBXform.LocalRotation.ToWorldVec() / 2f;