Clean up all missing EntitySystem proxy method uses (#38353)
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@@ -160,7 +160,7 @@ namespace Content.Server.Pointing.EntitySystems
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var mapCoordsPointed = _transform.ToMapCoordinates(coordsPointed);
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_rotateToFaceSystem.TryFaceCoordinates(player, mapCoordsPointed.Position);
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var arrow = EntityManager.SpawnEntity("PointingArrow", coordsPointed);
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var arrow = Spawn("PointingArrow", coordsPointed);
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if (TryComp<PointingArrowComponent>(arrow, out var pointing))
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{
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@@ -181,7 +181,7 @@ namespace Content.Server.Pointing.EntitySystems
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var layer = (int) VisibilityFlags.Normal;
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if (TryComp(player, out VisibilityComponent? playerVisibility))
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{
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var arrowVisibility = EntityManager.EnsureComponent<VisibilityComponent>(arrow);
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var arrowVisibility = EnsureComp<VisibilityComponent>(arrow);
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layer = playerVisibility.Layer;
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_visibilitySystem.SetLayer((arrow, arrowVisibility), (ushort) layer);
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}
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