Clean up all missing EntitySystem proxy method uses (#38353)

This commit is contained in:
Tayrtahn
2025-06-26 19:50:49 -04:00
committed by GitHub
parent 73df3b1593
commit 75db49f9c0
185 changed files with 418 additions and 418 deletions

View File

@@ -160,7 +160,7 @@ namespace Content.Server.Pointing.EntitySystems
var mapCoordsPointed = _transform.ToMapCoordinates(coordsPointed);
_rotateToFaceSystem.TryFaceCoordinates(player, mapCoordsPointed.Position);
var arrow = EntityManager.SpawnEntity("PointingArrow", coordsPointed);
var arrow = Spawn("PointingArrow", coordsPointed);
if (TryComp<PointingArrowComponent>(arrow, out var pointing))
{
@@ -181,7 +181,7 @@ namespace Content.Server.Pointing.EntitySystems
var layer = (int) VisibilityFlags.Normal;
if (TryComp(player, out VisibilityComponent? playerVisibility))
{
var arrowVisibility = EntityManager.EnsureComponent<VisibilityComponent>(arrow);
var arrowVisibility = EnsureComp<VisibilityComponent>(arrow);
layer = playerVisibility.Layer;
_visibilitySystem.SetLayer((arrow, arrowVisibility), (ushort) layer);
}