Clean up all missing EntitySystem proxy method uses (#38353)

This commit is contained in:
Tayrtahn
2025-06-26 19:50:49 -04:00
committed by GitHub
parent 73df3b1593
commit 75db49f9c0
185 changed files with 418 additions and 418 deletions

View File

@@ -67,7 +67,7 @@ public sealed class SuitSensorSystem : EntitySystem
base.Update(frameTime);
var curTime = _gameTiming.CurTime;
var sensors = EntityManager.EntityQueryEnumerator<SuitSensorComponent, DeviceNetworkComponent>();
var sensors = EntityQueryEnumerator<SuitSensorComponent, DeviceNetworkComponent>();
while (sensors.MoveNext(out var uid, out var sensor, out var device))
{
@@ -391,7 +391,7 @@ public sealed class SuitSensorSystem : EntitySystem
// get health mob state
var isAlive = false;
if (EntityManager.TryGetComponent(sensor.User.Value, out MobStateComponent? mobState))
if (TryComp(sensor.User.Value, out MobStateComponent? mobState))
isAlive = !_mobStateSystem.IsDead(sensor.User.Value, mobState);
// get mob total damage