Clean up all missing EntitySystem proxy method uses (#38353)

This commit is contained in:
Tayrtahn
2025-06-26 19:50:49 -04:00
committed by GitHub
parent 73df3b1593
commit 75db49f9c0
185 changed files with 418 additions and 418 deletions

View File

@@ -76,7 +76,7 @@ namespace Content.Server.Light.EntitySystems
// TODO: Use ContainerFill dog
if (light.HasLampOnSpawn != null)
{
var entity = EntityManager.SpawnEntity(light.HasLampOnSpawn, EntityManager.GetComponent<TransformComponent>(uid).Coordinates);
var entity = Spawn(light.HasLampOnSpawn, Comp<TransformComponent>(uid).Coordinates);
_containerSystem.Insert(entity, light.LightBulbContainer);
}
// need this to update visualizers
@@ -134,7 +134,7 @@ namespace Content.Server.Light.EntitySystems
return false;
// check if bulb fits
if (!EntityManager.TryGetComponent(bulbUid, out LightBulbComponent? lightBulb))
if (!TryComp(bulbUid, out LightBulbComponent? lightBulb))
return false;
if (lightBulb.Type != light.BulbType)
return false;
@@ -226,7 +226,7 @@ namespace Content.Server.Light.EntitySystems
// check bulb state
var bulbUid = GetBulb(uid, light);
if (bulbUid == null || !EntityManager.TryGetComponent(bulbUid.Value, out LightBulbComponent? lightBulb))
if (bulbUid == null || !TryComp(bulbUid.Value, out LightBulbComponent? lightBulb))
return false;
if (lightBulb.State == LightBulbState.Broken)
return false;
@@ -252,7 +252,7 @@ namespace Content.Server.Light.EntitySystems
// check if light has bulb
var bulbUid = GetBulb(uid, light);
if (bulbUid == null || !EntityManager.TryGetComponent(bulbUid.Value, out LightBulbComponent? lightBulb))
if (bulbUid == null || !TryComp(bulbUid.Value, out LightBulbComponent? lightBulb))
{
SetLight(uid, false, light: light);
powerReceiver.Load = 0;
@@ -348,7 +348,7 @@ namespace Content.Server.Light.EntitySystems
light.IsBlinking = isNowBlinking;
if (!EntityManager.TryGetComponent(uid, out AppearanceComponent? appearance))
if (!TryComp(uid, out AppearanceComponent? appearance))
return;
_appearance.SetData(uid, PoweredLightVisuals.Blinking, isNowBlinking, appearance);
@@ -384,7 +384,7 @@ namespace Content.Server.Light.EntitySystems
light.CurrentLit = value;
_ambientSystem.SetAmbience(uid, value);
if (EntityManager.TryGetComponent(uid, out PointLightComponent? pointLight))
if (TryComp(uid, out PointLightComponent? pointLight))
{
_pointLight.SetEnabled(uid, value, pointLight);