Clean up all missing EntitySystem proxy method uses (#38353)

This commit is contained in:
Tayrtahn
2025-06-26 19:50:49 -04:00
committed by GitHub
parent 73df3b1593
commit 75db49f9c0
185 changed files with 418 additions and 418 deletions

View File

@@ -126,7 +126,7 @@ public sealed class GhostRoleSystem : EntitySystem
public void OpenEui(ICommonSession session)
{
if (session.AttachedEntity is not { Valid: true } attached ||
!EntityManager.HasComponent<GhostComponent>(attached))
!HasComp<GhostComponent>(attached))
return;
if (_openUis.ContainsKey(session))
@@ -511,7 +511,7 @@ public sealed class GhostRoleSystem : EntitySystem
DebugTools.AssertNotNull(player.ContentData());
var newMind = _mindSystem.CreateMind(player.UserId,
EntityManager.GetComponent<MetaDataComponent>(mob).EntityName);
Comp<MetaDataComponent>(mob).EntityName);
_mindSystem.SetUserId(newMind, player.UserId);
_mindSystem.TransferTo(newMind, mob);