Clean up all missing EntitySystem proxy method uses (#38353)
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@@ -82,7 +82,7 @@ public sealed partial class TriggerSystem
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private void SetProximityAppearance(EntityUid uid, TriggerOnProximityComponent component)
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{
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if (EntityManager.TryGetComponent(uid, out AppearanceComponent? appearance))
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if (TryComp(uid, out AppearanceComponent? appearance))
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{
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_appearance.SetData(uid, ProximityTriggerVisualState.State, component.Enabled ? ProximityTriggerVisuals.Inactive : ProximityTriggerVisuals.Off, appearance);
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}
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@@ -107,7 +107,7 @@ public sealed partial class TriggerSystem
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// Queue a visual update for when the animation is complete.
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component.NextVisualUpdate = curTime + component.AnimationDuration;
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if (EntityManager.TryGetComponent(uid, out AppearanceComponent? appearance))
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if (TryComp(uid, out AppearanceComponent? appearance))
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{
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_appearance.SetData(uid, ProximityTriggerVisualState.State, ProximityTriggerVisuals.Active, appearance);
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}
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