Clean up all missing EntitySystem proxy method uses (#38353)

This commit is contained in:
Tayrtahn
2025-06-26 19:50:49 -04:00
committed by GitHub
parent 73df3b1593
commit 75db49f9c0
185 changed files with 418 additions and 418 deletions

View File

@@ -82,7 +82,7 @@ public sealed partial class TriggerSystem
private void SetProximityAppearance(EntityUid uid, TriggerOnProximityComponent component)
{
if (EntityManager.TryGetComponent(uid, out AppearanceComponent? appearance))
if (TryComp(uid, out AppearanceComponent? appearance))
{
_appearance.SetData(uid, ProximityTriggerVisualState.State, component.Enabled ? ProximityTriggerVisuals.Inactive : ProximityTriggerVisuals.Off, appearance);
}
@@ -107,7 +107,7 @@ public sealed partial class TriggerSystem
// Queue a visual update for when the animation is complete.
component.NextVisualUpdate = curTime + component.AnimationDuration;
if (EntityManager.TryGetComponent(uid, out AppearanceComponent? appearance))
if (TryComp(uid, out AppearanceComponent? appearance))
{
_appearance.SetData(uid, ProximityTriggerVisualState.State, ProximityTriggerVisuals.Active, appearance);
}