Clean up all missing EntitySystem proxy method uses (#38353)
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@@ -119,7 +119,7 @@ namespace Content.Server.Atmos.EntitySystems
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var otherEnt = args.OtherEntity;
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if (!EntityManager.TryGetComponent(otherEnt, out FlammableComponent? flammable))
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if (!TryComp(otherEnt, out FlammableComponent? flammable))
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return;
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//Only ignite when the colliding fixture is projectile or ignition.
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