Clean up all missing EntitySystem proxy method uses (#38353)
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@@ -29,7 +29,7 @@ public sealed class BlockGameArcadeSystem : EntitySystem
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public override void Update(float frameTime)
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{
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var query = EntityManager.EntityQueryEnumerator<BlockGameArcadeComponent>();
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var query = EntityQueryEnumerator<BlockGameArcadeComponent>();
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while (query.MoveNext(out var _, out var blockGame))
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{
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blockGame.Game?.GameTick(frameTime);
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