Cleanup warnings in TypingIndicatorVisualizerSystem (#37427)
Cleanup warnings in TypingIndicatorVisualizerSystem
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@@ -1,6 +1,5 @@
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using Content.Shared.Chat.TypingIndicator;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Shared.Prototypes;
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using Content.Shared.Inventory;
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@@ -10,7 +9,7 @@ public sealed class TypingIndicatorVisualizerSystem : VisualizerSystem<TypingInd
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly InventorySystem _inventory = default!;
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[Dependency] private readonly SpriteSystem _sprite = default!;
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protected override void OnAppearanceChange(EntityUid uid, TypingIndicatorComponent component, ref AppearanceChangeEvent args)
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{
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@@ -35,24 +34,24 @@ public sealed class TypingIndicatorVisualizerSystem : VisualizerSystem<TypingInd
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return;
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}
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var layerExists = args.Sprite.LayerMapTryGet(TypingIndicatorLayers.Base, out var layer);
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var layerExists = _sprite.LayerMapTryGet((uid, args.Sprite), TypingIndicatorLayers.Base, out var layer, false);
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if (!layerExists)
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layer = args.Sprite.LayerMapReserveBlank(TypingIndicatorLayers.Base);
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layer = _sprite.LayerMapReserve((uid, args.Sprite), TypingIndicatorLayers.Base);
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args.Sprite.LayerSetRSI(layer, proto.SpritePath);
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args.Sprite.LayerSetState(layer, proto.TypingState);
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_sprite.LayerSetRsi((uid, args.Sprite), layer, proto.SpritePath);
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_sprite.LayerSetRsiState((uid, args.Sprite), layer, proto.TypingState);
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args.Sprite.LayerSetShader(layer, proto.Shader);
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args.Sprite.LayerSetOffset(layer, proto.Offset);
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_sprite.LayerSetOffset((uid, args.Sprite), layer, proto.Offset);
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AppearanceSystem.TryGetData<TypingIndicatorState>(uid, TypingIndicatorVisuals.State, out var state);
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args.Sprite.LayerSetVisible(layer, state != TypingIndicatorState.None);
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_sprite.LayerSetVisible((uid, args.Sprite), layer, state != TypingIndicatorState.None);
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switch (state)
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{
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case TypingIndicatorState.Idle:
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args.Sprite.LayerSetState(layer, proto.IdleState);
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_sprite.LayerSetRsiState((uid, args.Sprite), layer, proto.IdleState);
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break;
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case TypingIndicatorState.Typing:
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args.Sprite.LayerSetState(layer, proto.TypingState);
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_sprite.LayerSetRsiState((uid, args.Sprite), layer, proto.TypingState);
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break;
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}
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}
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