Cleanup warnings in TypingIndicatorVisualizerSystem (#37427)

Cleanup warnings in TypingIndicatorVisualizerSystem
This commit is contained in:
Tayrtahn
2025-05-13 18:19:05 -04:00
committed by GitHub
parent 7ee0db0508
commit 75cbbbb5b7

View File

@@ -1,6 +1,5 @@
using Content.Shared.Chat.TypingIndicator;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Shared.Prototypes;
using Content.Shared.Inventory;
@@ -10,7 +9,7 @@ public sealed class TypingIndicatorVisualizerSystem : VisualizerSystem<TypingInd
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly InventorySystem _inventory = default!;
[Dependency] private readonly SpriteSystem _sprite = default!;
protected override void OnAppearanceChange(EntityUid uid, TypingIndicatorComponent component, ref AppearanceChangeEvent args)
{
@@ -35,24 +34,24 @@ public sealed class TypingIndicatorVisualizerSystem : VisualizerSystem<TypingInd
return;
}
var layerExists = args.Sprite.LayerMapTryGet(TypingIndicatorLayers.Base, out var layer);
var layerExists = _sprite.LayerMapTryGet((uid, args.Sprite), TypingIndicatorLayers.Base, out var layer, false);
if (!layerExists)
layer = args.Sprite.LayerMapReserveBlank(TypingIndicatorLayers.Base);
layer = _sprite.LayerMapReserve((uid, args.Sprite), TypingIndicatorLayers.Base);
args.Sprite.LayerSetRSI(layer, proto.SpritePath);
args.Sprite.LayerSetState(layer, proto.TypingState);
_sprite.LayerSetRsi((uid, args.Sprite), layer, proto.SpritePath);
_sprite.LayerSetRsiState((uid, args.Sprite), layer, proto.TypingState);
args.Sprite.LayerSetShader(layer, proto.Shader);
args.Sprite.LayerSetOffset(layer, proto.Offset);
_sprite.LayerSetOffset((uid, args.Sprite), layer, proto.Offset);
AppearanceSystem.TryGetData<TypingIndicatorState>(uid, TypingIndicatorVisuals.State, out var state);
args.Sprite.LayerSetVisible(layer, state != TypingIndicatorState.None);
_sprite.LayerSetVisible((uid, args.Sprite), layer, state != TypingIndicatorState.None);
switch (state)
{
case TypingIndicatorState.Idle:
args.Sprite.LayerSetState(layer, proto.IdleState);
_sprite.LayerSetRsiState((uid, args.Sprite), layer, proto.IdleState);
break;
case TypingIndicatorState.Typing:
args.Sprite.LayerSetState(layer, proto.TypingState);
_sprite.LayerSetRsiState((uid, args.Sprite), layer, proto.TypingState);
break;
}
}