Revert handheld light changes (#16492)
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@@ -1,5 +1,8 @@
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using Content.Server.Actions;
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using Content.Server.Popups;
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using Content.Server.Popups;
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using Content.Server.PowerCell;
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using Content.Server.PowerCell;
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using Content.Shared.Actions;
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using Content.Shared.Actions.ActionTypes;
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using Content.Shared.Examine;
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using Content.Shared.Examine;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction;
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using Content.Shared.Light;
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using Content.Shared.Light;
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@@ -8,7 +11,10 @@ using Content.Shared.Toggleable;
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using Content.Shared.Verbs;
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using Content.Shared.Verbs;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.GameStates;
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using Robust.Shared.GameStates;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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using Robust.Shared.Utility;
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@@ -31,6 +37,7 @@ namespace Content.Server.Light.EntitySystems
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{
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{
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base.Initialize();
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base.Initialize();
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SubscribeLocalEvent<HandheldLightComponent, ComponentRemove>(OnRemove);
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SubscribeLocalEvent<HandheldLightComponent, ComponentGetState>(OnGetState);
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SubscribeLocalEvent<HandheldLightComponent, ComponentGetState>(OnGetState);
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SubscribeLocalEvent<HandheldLightComponent, ExaminedEvent>(OnExamine);
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SubscribeLocalEvent<HandheldLightComponent, ExaminedEvent>(OnExamine);
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@@ -38,7 +45,41 @@ namespace Content.Server.Light.EntitySystems
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SubscribeLocalEvent<HandheldLightComponent, ActivateInWorldEvent>(OnActivate);
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SubscribeLocalEvent<HandheldLightComponent, ActivateInWorldEvent>(OnActivate);
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SubscribeLocalEvent<HandheldLightComponent, GetItemActionsEvent>(OnGetActions);
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SubscribeLocalEvent<HandheldLightComponent, ToggleActionEvent>(OnToggleAction);
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SubscribeLocalEvent<HandheldLightComponent, ToggleActionEvent>(OnToggleAction);
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SubscribeLocalEvent<HandheldLightComponent, EntInsertedIntoContainerMessage>(OnEntInserted);
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SubscribeLocalEvent<HandheldLightComponent, EntRemovedFromContainerMessage>(OnEntRemoved);
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}
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private void OnEntInserted(
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EntityUid uid,
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HandheldLightComponent component,
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EntInsertedIntoContainerMessage args)
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{
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// Not guaranteed to be the correct container for our slot, I don't care.
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UpdateLevel(uid, component);
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}
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private void OnEntRemoved(
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EntityUid uid,
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HandheldLightComponent component,
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EntRemovedFromContainerMessage args)
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{
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// Ditto above
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UpdateLevel(uid, component);
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}
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private void OnGetActions(EntityUid uid, HandheldLightComponent component, GetItemActionsEvent args)
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{
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if (component.ToggleAction == null
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&& _proto.TryIndex(component.ToggleActionId, out InstantActionPrototype? act))
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{
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component.ToggleAction = new(act);
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}
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if (component.ToggleAction != null)
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args.Actions.Add(component.ToggleAction);
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}
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}
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private void OnToggleAction(EntityUid uid, HandheldLightComponent component, ToggleActionEvent args)
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private void OnToggleAction(EntityUid uid, HandheldLightComponent component, ToggleActionEvent args)
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@@ -73,6 +114,11 @@ namespace Content.Server.Light.EntitySystems
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return (byte?) ContentHelpers.RoundToNearestLevels(battery.CurrentCharge / battery.MaxCharge * 255, 255, HandheldLightComponent.StatusLevels);
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return (byte?) ContentHelpers.RoundToNearestLevels(battery.CurrentCharge / battery.MaxCharge * 255, 255, HandheldLightComponent.StatusLevels);
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}
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}
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private void OnRemove(EntityUid uid, HandheldLightComponent component, ComponentRemove args)
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{
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_activeLights.Remove(component);
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}
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private void OnActivate(EntityUid uid, HandheldLightComponent component, ActivateInWorldEvent args)
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private void OnActivate(EntityUid uid, HandheldLightComponent component, ActivateInWorldEvent args)
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{
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{
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if (args.Handled)
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if (args.Handled)
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@@ -98,6 +144,36 @@ namespace Content.Server.Light.EntitySystems
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: Loc.GetString("handheld-light-component-on-examine-is-off-message"));
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: Loc.GetString("handheld-light-component-on-examine-is-off-message"));
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}
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}
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public override void Shutdown()
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{
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base.Shutdown();
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_activeLights.Clear();
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}
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public override void Update(float frameTime)
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{
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var toRemove = new RemQueue<HandheldLightComponent>();
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foreach (var handheld in _activeLights)
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{
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var uid = handheld.Owner;
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if (handheld.Deleted)
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{
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toRemove.Add(handheld);
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continue;
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}
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if (Paused(uid)) continue;
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TryUpdate(uid, handheld, frameTime);
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}
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foreach (var light in toRemove)
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{
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_activeLights.Remove(light);
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}
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}
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private void AddToggleLightVerb(EntityUid uid, HandheldLightComponent component, GetVerbsEvent<ActivationVerb> args)
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private void AddToggleLightVerb(EntityUid uid, HandheldLightComponent component, GetVerbsEvent<ActivationVerb> args)
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{
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{
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if (!args.CanAccess || !args.CanInteract)
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if (!args.CanAccess || !args.CanInteract)
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