Add AdvertiseComponent and add it to vending machines (#3756)
* WIP AdvertiseComponent * Add AdvertiseComponent and add it to vending machines * Add snacks.yml * Capitalise C in cigarette machine * Update Content.Server/GameObjects/Components/AdvertiseComponent.cs Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com> * Update Content.Server/GameObjects/Components/AdvertiseComponent.cs Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com> * Fix most problems * Add localisation + exception for illegal prototype values * Add ads for smart fridge, discount dan's, youtool and mining * Oops * Fix style * Make dependencies local * Remove some ads, increase wait * Increase wait, allow full initial wait width * Fix error * Update sovietsoda.ftl * Update sovietsoda.ftl Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -17,7 +17,6 @@ using Robust.Shared.Localization;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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@@ -129,6 +128,18 @@ namespace Content.Server.GameObjects.Components.VendingMachines
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{
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var state = args.Powered ? VendingMachineVisualState.Normal : VendingMachineVisualState.Off;
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TrySetVisualState(state);
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// Pause/resume advertising if advertising component exists and not broken
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if (!Owner.TryGetComponent(out AdvertiseComponent? advertiseComponent) || _broken) return;
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if (Powered)
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{
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advertiseComponent.Resume();
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}
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else
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{
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advertiseComponent.Pause();
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}
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}
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private void UserInterfaceOnOnReceiveMessage(ServerBoundUserInterfaceMessage serverMsg)
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@@ -244,6 +255,11 @@ namespace Content.Server.GameObjects.Components.VendingMachines
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{
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_broken = true;
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TrySetVisualState(VendingMachineVisualState.Broken);
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if (Owner.TryGetComponent(out AdvertiseComponent? advertiseComponent))
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{
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advertiseComponent.Pause();
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}
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}
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public enum Wires
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