Add AdvertiseComponent and add it to vending machines (#3756)
* WIP AdvertiseComponent * Add AdvertiseComponent and add it to vending machines * Add snacks.yml * Capitalise C in cigarette machine * Update Content.Server/GameObjects/Components/AdvertiseComponent.cs Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com> * Update Content.Server/GameObjects/Components/AdvertiseComponent.cs Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com> * Fix most problems * Add localisation + exception for illegal prototype values * Add ads for smart fridge, discount dan's, youtool and mining * Oops * Fix style * Make dependencies local * Remove some ads, increase wait * Increase wait, allow full initial wait width * Fix error * Update sovietsoda.ftl * Update sovietsoda.ftl Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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144
Content.Server/GameObjects/Components/AdvertiseComponent.cs
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144
Content.Server/GameObjects/Components/AdvertiseComponent.cs
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using System.Collections.Generic;
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using System.Threading;
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using Content.Server.Advertisements;
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using Content.Server.Interfaces.Chat;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components
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{
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[RegisterComponent]
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public class AdvertiseComponent : Component
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{
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public override string Name => "Advertise";
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private CancellationTokenSource _cancellationSource = new();
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/// <summary>
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/// Minimum time to wait before saying a new ad, in seconds. Has to be larger than or equal to 1.
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/// </summary>
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[ViewVariables]
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[field: DataField("minWait")]
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private int MinWait { get; } = 480; // 8 minutes
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/// <summary>
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/// Maximum time to wait before saying a new ad, in seconds. Has to be larger than or equal
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/// to <see cref="MinWait"/>
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/// </summary>
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[ViewVariables]
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[field: DataField("maxWait")]
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private int MaxWait { get; } = 600; // 10 minutes
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[field: DataField("pack")]
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private string PackPrototypeId { get; } = string.Empty;
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private List<string> _advertisements = new();
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public override void Initialize()
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{
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base.Initialize();
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IoCManager.Resolve<IPrototypeManager>().TryIndex(PackPrototypeId, out AdvertisementsPackPrototype? packPrototype);
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// Load advertisements pack
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if (string.IsNullOrEmpty(PackPrototypeId) || packPrototype == null)
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{
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// If there is no pack, log a warning and don't start timer
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Logger.Warning($"{Owner} has {Name}Component but no advertisments pack.");
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return;
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}
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_advertisements = packPrototype.Advertisements;
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// Do not start timer if advertisement list is empty
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if (_advertisements.Count == 0)
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{
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// If no advertisements could be loaded, log a warning and don't start timer
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Logger.Warning($"{Owner} tried to load advertisements pack without ads.");
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return;
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}
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// Throw exception if MinWait is smaller than 1.
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if (MinWait < 1)
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{
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throw new PrototypeLoadException($"{Owner} has illegal minWait for {Name}Component: {MinWait}.");
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}
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// Throw exception if MinWait larger than MaxWait.
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if (MinWait > MaxWait)
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{
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throw new PrototypeLoadException($"{Owner} should have minWait greater than or equal to maxWait for {Name}Component.");
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}
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// Start timer at initialization, without MinWait bound
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RefreshTimer(false);
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}
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public override void OnRemove()
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{
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_cancellationSource.Cancel();
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_cancellationSource.Dispose();
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base.OnRemove();
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}
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/// <summary>
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/// Say advertisement and restart timer.
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/// </summary>
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private void SayAndRefresh()
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{
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IRobustRandom random = IoCManager.Resolve<IRobustRandom>();
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IChatManager chatManager = IoCManager.Resolve<IChatManager>();
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// Say advertisement
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chatManager.EntitySay(Owner, Loc.GetString(random.Pick(_advertisements)));
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// Refresh timer to repeat cycle
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RefreshTimer();
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}
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/// <summary>
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/// Refresh cancellation token and spawn new timer with random wait between <see cref="MinWait"/>
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/// and <see cref="MaxWait"/>.
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/// <param name="minBound">
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/// Whether <see cref="MinWait"/> should be used to have a minimum waiting time.
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/// </param>
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/// </summary>
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private void RefreshTimer(bool minBound = true)
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{
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// Generate new source
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_cancellationSource.Cancel();
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_cancellationSource.Dispose();
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_cancellationSource = new CancellationTokenSource();
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// Generate random wait time, then create timer
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IRobustRandom random = IoCManager.Resolve<IRobustRandom>();
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var wait = minBound ? random.Next(MinWait * 1000, MaxWait * 1000) : random.Next(MaxWait * 1000);
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Owner.SpawnTimer(wait, SayAndRefresh, _cancellationSource.Token);
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}
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/// <summary>
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/// Pause the advertising until <see cref="Resume"/> is called.
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/// </summary>
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public void Pause()
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{
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// Cancel current timer
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_cancellationSource.Cancel();
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}
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/// <summary>
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/// Resume the advertising after pausing.
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/// </summary>
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public void Resume()
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{
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// Restart timer, without minBound
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RefreshTimer(false);
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}
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}
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}
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