Interactable component system. (#9)
* InteractableComponent v1. Broken edition * It works!
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@@ -14,6 +14,7 @@ namespace Content.Client
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factory.RegisterIgnore("Inventory");
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factory.RegisterIgnore("Inventory");
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factory.RegisterIgnore("Item");
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factory.RegisterIgnore("Item");
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factory.RegisterIgnore("Interactable");
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factory.Register<HandsComponent>();
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factory.Register<HandsComponent>();
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factory.RegisterReference<HandsComponent, IHandsComponent>();
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factory.RegisterReference<HandsComponent, IHandsComponent>();
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@@ -56,6 +56,8 @@
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Compile Include="EntryPoint.cs" />
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<Compile Include="EntryPoint.cs" />
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<Compile Include="GameObjects\Components\Interactable\InteractableComponent.cs" />
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<Compile Include="Interfaces\GameObjects\Components\Interactable\IInteractableComponent.cs" />
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<Compile Include="Interfaces\GameObjects\Components\Items\IHandsComponent.cs" />
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<Compile Include="Interfaces\GameObjects\Components\Items\IHandsComponent.cs" />
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<Compile Include="Interfaces\GameObjects\Components\Items\IInventoryComponent.cs" />
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<Compile Include="Interfaces\GameObjects\Components\Items\IInventoryComponent.cs" />
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<Compile Include="Interfaces\GameObjects\Components\Items\IItemComponent.cs" />
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<Compile Include="Interfaces\GameObjects\Components\Items\IItemComponent.cs" />
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@@ -20,6 +20,9 @@ namespace Content.Server
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factory.Register<ItemComponent>();
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factory.Register<ItemComponent>();
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factory.RegisterReference<ItemComponent, IItemComponent>();
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factory.RegisterReference<ItemComponent, IItemComponent>();
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factory.Register<InteractableComponent>();
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factory.RegisterReference<InteractableComponent, IInteractableComponent>();
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}
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}
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}
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}
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}
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}
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@@ -0,0 +1,80 @@
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using Content.Server.Interfaces.GameObjects;
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using SS14.Server.Interfaces.GameObjects;
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using SS14.Shared.GameObjects;
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using SS14.Shared.Interfaces.GameObjects.Components;
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using SS14.Shared.Log;
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using System;
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namespace Content.Server.GameObjects
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{
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public class InteractableComponent : Component, IInteractableComponent
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{
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public override string Name => "Interactable";
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/// <inheritdoc />
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public event EventHandler<AttackHandEventArgs> OnAttackHand;
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/// <inheritdoc />
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public event EventHandler<AttackByEventArgs> OnAttackBy;
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private IClickableComponent clickableComponent;
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private IServerTransformComponent transform;
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private const float INTERACTION_RANGE = 2;
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private const float INTERACTION_RANGE_SQUARED = INTERACTION_RANGE * INTERACTION_RANGE;
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public override void Initialize()
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{
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transform = Owner.GetComponent<IServerTransformComponent>();
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if (Owner.TryGetComponent<IClickableComponent>(out var component))
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{
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clickableComponent = component;
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clickableComponent.OnClick += ClickableComponent_OnClick;
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}
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else
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{
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Logger.Error($"Interactable component must also have a clickable component to function! Prototype: {Owner.Prototype.ID}");
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}
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base.Initialize();
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}
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public override void Shutdown()
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{
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if (clickableComponent != null)
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{
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clickableComponent.OnClick -= ClickableComponent_OnClick;
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clickableComponent = null;
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}
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transform = null;
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base.Shutdown();
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}
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private void ClickableComponent_OnClick(object sender, ClickEventArgs e)
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{
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if (!e.User.TryGetComponent<IServerTransformComponent>(out var userTransform))
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{
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return;
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}
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var distance = (userTransform.WorldPosition - transform.WorldPosition).LengthSquared;
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if (distance > INTERACTION_RANGE_SQUARED)
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{
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return;
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}
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if (!e.User.TryGetComponent<IHandsComponent>(out var hands))
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{
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return;
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}
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var item = hands.GetHand(hands.ActiveIndex);
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if (item != null)
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{
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OnAttackBy?.Invoke(this, new AttackByEventArgs(Owner, e.User, item, hands.ActiveIndex));
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}
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else
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{
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OnAttackHand?.Invoke(this, new AttackHandEventArgs(Owner, e.User, hands.ActiveIndex));
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}
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}
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}
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}
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@@ -1,7 +1,8 @@
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using Content.Server.Interfaces.GameObjects;
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using Content.Server.Interfaces.GameObjects;
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using SS14.Shared.GameObjects;
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using SS14.Shared.Interfaces.GameObjects;
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using SS14.Server.Interfaces.GameObjects;
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using SS14.Server.Interfaces.GameObjects;
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using SS14.Shared.GameObjects;
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using SS14.Shared.Interfaces.GameObjects.Components;
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using SS14.Shared.Log;
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using System;
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using System;
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namespace Content.Server.GameObjects
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namespace Content.Server.GameObjects
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@@ -12,6 +13,7 @@ namespace Content.Server.GameObjects
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/// <inheritdoc />
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/// <inheritdoc />
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public IInventorySlot ContainingSlot { get; private set; }
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public IInventorySlot ContainingSlot { get; private set; }
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private IInteractableComponent interactableComponent;
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public void RemovedFromSlot()
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public void RemovedFromSlot()
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{
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{
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@@ -42,5 +44,39 @@ namespace Content.Server.GameObjects
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component.Visible = false;
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component.Visible = false;
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}
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}
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}
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}
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public override void Initialize()
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{
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if (Owner.TryGetComponent<IInteractableComponent>(out var interactable))
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{
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interactableComponent = interactable;
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interactableComponent.OnAttackHand += InteractableComponent_OnAttackHand;
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}
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else
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{
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Logger.Error($"Item component must have an interactable component to function! Prototype: {Owner.Prototype.ID}");
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}
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base.Initialize();
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}
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private void InteractableComponent_OnAttackHand(object sender, AttackHandEventArgs e)
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{
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if (ContainingSlot != null)
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{
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return;
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}
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var hands = e.User.GetComponent<IHandsComponent>();
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hands.PutInHand(this, e.HandIndex, fallback: false);
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}
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public override void Shutdown()
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{
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if (interactableComponent != null)
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{
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interactableComponent.OnAttackHand -= InteractableComponent_OnAttackHand;
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interactableComponent = null;
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}
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base.Shutdown();
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}
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}
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}
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}
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}
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@@ -51,7 +51,6 @@ namespace Content.Server.GameObjects
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}
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}
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Owner.SubscribeEvent<BoundKeyChangeEventArgs>(OnKeyChange, this);
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Owner.SubscribeEvent<BoundKeyChangeEventArgs>(OnKeyChange, this);
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Owner.SubscribeEvent<ClickedOnEntityEventArgs>(OnClick, this);
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base.Initialize();
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base.Initialize();
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}
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}
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@@ -258,24 +257,6 @@ namespace Content.Server.GameObjects
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ActiveIndex = orderedHands[index];
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ActiveIndex = orderedHands[index];
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}
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}
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public void OnClick(object sender, EntityEventArgs uncast)
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{
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var cast = (ClickedOnEntityEventArgs)uncast;
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if (cast.MouseButton != MouseClickType.Left || Owner.EntityManager.GetEntity(cast.Clicker) != Owner)
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{
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return;
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}
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var target = Owner.EntityManager.GetEntity(cast.Clicked);
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var targetTransform = target.GetComponent<IServerTransformComponent>();
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if (!target.TryGetComponent<IItemComponent>(out var item) || (targetTransform.WorldPosition - transform.WorldPosition).Length > PICKUP_RANGE)
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{
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return;
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}
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PutInHand(item, ActiveIndex, fallback: false);
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}
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public override void HandleNetworkMessage(IncomingEntityComponentMessage message, NetConnection sender)
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public override void HandleNetworkMessage(IncomingEntityComponentMessage message, NetConnection sender)
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{
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{
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if (message.MessageParameters.Count != 1)
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if (message.MessageParameters.Count != 1)
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@@ -0,0 +1,48 @@
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using SS14.Shared.Interfaces.GameObjects;
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using System;
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namespace Content.Server.Interfaces.GameObjects
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{
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public interface IInteractableComponent : IComponent
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{
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/// <summary>
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/// Invoked when an entity is clicked with an empty hand.
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/// </summary>
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event EventHandler<AttackHandEventArgs> OnAttackHand;
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/// <summary>
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/// Invoked when an entity is clicked with an item.
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/// </summary>
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event EventHandler<AttackByEventArgs> OnAttackBy;
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}
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public class AttackByEventArgs : EventArgs
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{
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public readonly IEntity Target;
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public readonly IEntity User;
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public readonly IItemComponent Item;
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public readonly string HandIndex;
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public AttackByEventArgs(IEntity target, IEntity user, IItemComponent item, string handIndex)
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{
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Target = target;
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User = user;
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Item = item;
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HandIndex = handIndex;
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}
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}
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public class AttackHandEventArgs : EventArgs
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{
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public readonly IEntity Target;
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public readonly IEntity User;
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public readonly string HandIndex;
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public AttackHandEventArgs(IEntity target, IEntity user, string handIndex)
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{
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Target = target;
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User = user;
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HandIndex = handIndex;
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}
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}
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}
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@@ -4,6 +4,7 @@
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id: ToolboxItem
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id: ToolboxItem
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components:
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components:
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- type: Item
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- type: Item
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- type: Interactable
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- type: entity
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- type: entity
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name: "Mop 2: Handle edition"
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name: "Mop 2: Handle edition"
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@@ -11,4 +12,4 @@
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id: MopItem
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id: MopItem
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components:
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components:
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- type: Item
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- type: Item
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- type: Interactable
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